Search found 57 matches

by Dr. Peeps
Sun Apr 01, 2018 11:20 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 109379

Re: LÖVE 11.0 released!

EXCITED. You guys are awesome! Thanks for putting in all the hard work.
by Dr. Peeps
Sun Apr 01, 2018 8:28 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 92655

Re: [Library] tiny-ecs - Fast Simple Entity Component System

Inactive Systems should be updated manually or not at all via system:update(dt) Bakpakin, do I understand this correctly, that it's perfectly acceptable to just update each system manually with system:update() and never bother calling world:update() at all? This would be preferable in my current pr...
by Dr. Peeps
Sun Mar 11, 2018 4:04 am
Forum: Libraries and Tools
Topic: Microphone Support for LÖVE!
Replies: 62
Views: 44485

Re: Microphone Support for LÖVE!

I'm having difficulty figuring out how to return a list of frequencies (or even just a single variable continually updated with the latest frequency) from microphone input using FFT. I just wonder if this is possible with this microphone library. Yes, it's certainly possible. You're more likely goi...
by Dr. Peeps
Sun Feb 04, 2018 1:18 am
Forum: Support and Development
Topic: Scaling for android
Replies: 8
Views: 13413

Re: Scaling for android

Unless I'm missing something, this is all dealing only with graphical output. I think the scaling issue is bigger than that. I've also been working on a game that I want to automatically scale to any device resolution (without having to rebuild). You will need to scale everything in the game to matc...
by Dr. Peeps
Fri Jan 26, 2018 11:30 pm
Forum: General
Topic: Sniper Rifle Zoom Effect
Replies: 7
Views: 4539

Re: Sniper Rifle Zoom Effect

drunken_munki wrote: Fri Jan 26, 2018 4:21 pm I did a mock up last night then realised that you wanted some sort of depth changes not just zooming.
Hey, this is awesome munki - thanks! Simple zooming like this is actually all I need.
by Dr. Peeps
Fri Jan 26, 2018 1:45 am
Forum: General
Topic: Sniper Rifle Zoom Effect
Replies: 7
Views: 4539

Re: Sniper Rifle Zoom Effect

Ok, I see the issue. I was thinking about zooming always the centre of the screen, which is what changing the FOV does, but you want to zoom any part of it. Well, the problem is that you can't rotate the camera in 2D: it must always look perpendicular to the screen plane; otherwise it would distort...
by Dr. Peeps
Fri Jan 26, 2018 1:20 am
Forum: General
Topic: Sniper Rifle Zoom Effect
Replies: 7
Views: 4539

Re: Sniper Rifle Zoom Effect

Why not? That's exactly how to do it, and what a FOV change produces, even in 3D. You're right! I was thinking of lens compression, where objects appear nearer to each other with longer lenses: http://www.learnmyshot.com/photos/026-telephoto/026-telephoto_post3.jpg But this only happens when the ca...
by Dr. Peeps
Fri Jan 26, 2018 12:01 am
Forum: General
Topic: Sniper Rifle Zoom Effect
Replies: 7
Views: 4539

Sniper Rifle Zoom Effect

My 2D game involves various sprites moving around at multiple "depths" of a parallax backdrop. What I'd like to do is add a "sniper rifle" lens effect so the player can zoom in on one area. Lots of 3D games do this of course: https://upload.wikimedia.org/wikipedia/commons/9/93/Re...
by Dr. Peeps
Mon Jan 22, 2018 2:35 am
Forum: Libraries and Tools
Topic: [library] shine - post processing effects for everyone
Replies: 26
Views: 22143

Re: [library] shine - post processing effects for everyone

Is there a demo for Shine/Moonshine that is compatible with LÖVE 0.10?
by Dr. Peeps
Fri Jan 19, 2018 8:42 pm
Forum: Support and Development
Topic: Custom cursor is not visible in fullscreen
Replies: 9
Views: 5844

Re: Custom cursor is not visible in fullscreen

Oh, that's a clever way to snap to mouse. Like dragging something. Yes, and it's rock solid smooth. I could simply draw a regular image at the current mouse position ("do-it-yourself mouse cursor") to fix the problem, but there is very noticeable lag when doing that. The cursor is updated...