Your computer has reached puberty you must be proud
Do older versions work? Try love 10 maybe?
Search found 52 matches
- Fri Feb 01, 2019 8:43 am
- Forum: Support and Development
- Topic: X Error of failed request: BadWindow (invalid Window parameter)
- Replies: 6
- Views: 10776
- Tue Jan 29, 2019 11:37 am
- Forum: Games and Creations
- Topic: match 3 puzzle game[updated]
- Replies: 6
- Views: 7581
Re: complex 2048 style game
I may have played to much of puzzle forge
- Tue Jan 29, 2019 10:14 am
- Forum: Support and Development
- Topic: Designing market systems
- Replies: 2
- Views: 5599
Designing market systems
I liked the idea of recettear, I liked the charm; but fuck its bartering system and the fact it has a little girl who wants handouts, commie scum she is https://external-preview.redd.it/KhO7nrDhvS-emXFCJaEiWUNxS6YPsgUL4LlNzVwFb4Y.jpg?auto=webp&s=812c9f65ab7ff9f52b346383cc7a347368ad0686 I want a ...
- Tue Jan 29, 2019 9:47 am
- Forum: Support and Development
- Topic: [SOLVED]love.physics world performance
- Replies: 11
- Views: 8990
Re: love.physics world performance
>Any way to limite the logic for only bodies into camera, and sleep others to liberate memory?
https://love2d.org/wiki/Body:setAwake ?
https://love2d.org/wiki/Body:setAwake ?
- Tue Jan 29, 2019 9:43 am
- Forum: Support and Development
- Topic: Class Best Practices
- Replies: 16
- Views: 14369
Re: Class Best Practices
>@monkyyy - I watched the videos and understand at an extremely high level what they are trying to do. But are there any practical examples? Also how can I reduce the data needed to process each zombie to such a tiny level. Each one of them needs a bunch of variables currently in order to be updated...
- Tue Jan 29, 2019 8:33 am
- Forum: Games and Creations
- Topic: match 3 puzzle game[updated]
- Replies: 6
- Views: 7581
Re: complex 2048 style game
psa: one of the 4th tiers is not possible; however the other 3 are. there is no quit key >__> shhh myth is one of the 4th tiers the possible 4 tiers are "myth" "D_steel" and "ethereal" edit// Easy improvements I'm thinking of: * the ore generation should be grouped, at ...
- Tue Jan 29, 2019 7:34 am
- Forum: Games and Creations
- Topic: match 3 puzzle game[updated]
- Replies: 6
- Views: 7581
match 3 puzzle game[updated]
updated version humble blacksmith.love [/b] humble blacksmith.love The end goal is to mix recettear plus puzzle forge, but I'm getting this out there. click to place an ore, 3 or more ore/metals of the same tier combine to something of a higher tier(with an intentional exceptions); the random curve...
- Sun Jan 27, 2019 6:46 am
- Forum: Support and Development
- Topic: Class Best Practices
- Replies: 16
- Views: 14369
Re: Class Best Practices
>@monkyyy - I will take a look at these videos to see if it gives me any big ideas that will help. I made object pools for my enemies and particle systems and enemies to help perform this caching activity. I don't know if it actually helped by I like to think it did. I don't know what hump does, but...
- Sat Jan 26, 2019 1:38 pm
- Forum: Support and Development
- Topic: puzzle forge clone, with ranting and other bullshit
- Replies: 3
- Views: 3752
Re: puzzle forge clone, with ranting and other bullshit
art.png Now with art! Still open to comment on how best to set up my pattern matching tables. is precounting and generating an table like {"copper" = 3, "iron" = 0} my best option? ---- I'm going to be throwing together a 1028 style "minimum viable product", any sugges...
- Sat Jan 26, 2019 5:15 am
- Forum: Support and Development
- Topic: Class Best Practices
- Replies: 16
- Views: 14369
Re: Class Best Practices
Drink my design koolaid that I have been drinking https://www.youtube.com/watch?v=rX0ItVEVjHc The short version of this talk says, make simple loops that linearly go thru an array if you want something to go fast If you need it to go faster: https://www.youtube.com/watch?v=WDIkqP4JbkE Poke around an...