Search found 294 matches
- Mon Mar 21, 2016 5:09 am
- Forum: Games and Creations
- Topic: (ancient topic)
- Replies: 16
- Views: 10023
Re: Metanet Hunter CD
Let's crush the Mammoth King!!
- Sat Mar 19, 2016 12:26 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734160
Re: Simple Tiled Implementation - STI v0.14.1.12
I usually download the repo into a folder called "sti," and with Lua, you can actually just require "sti" and it'll automatically find an init.lua file for ya. You can do that with folders as long as you've got an init.lua inside of one! So yeah, just grab that repo, drop it into...
- Sun Feb 28, 2016 1:05 am
- Forum: Games and Creations
- Topic: (ancient topic)
- Replies: 16
- Views: 10023
Re: Metanet Hunter CD
i'm gonna killNixola wrote:Will it have fishing?
all of you
ESPECIALLY YOUjosefnpat wrote:Good work. Keep it up. Add fishing. GOTY 2023
but seriously i'm looking for real comments the fishing comments were annoying enough in terminal hunter :p
- Sat Feb 27, 2016 10:46 pm
- Forum: Games and Creations
- Topic: (ancient topic)
- Replies: 16
- Views: 10023
Re: Metanet Hunter CD
things I don't like: - annoying shooting sound - dead pits - 5-5-5-5-55- damage stuff. Spice it up somehow. The plain white numbers look bad. pew-pew-pew ))) I like the GFX very much! 2/3 of those were fixed about a week ago. :p the first one was fixed a while back by simply adding pitch variation ...
- Sat Feb 27, 2016 3:33 pm
- Forum: Games and Creations
- Topic: (ancient topic)
- Replies: 16
- Views: 10023
(ancient topic)
I think it's probably a decent enough time to toss this onto the forums! Anyhoo, it's time for another f***ing NightKawata game!!!! You guys remember Metanet Hunter REMIX, right? Yeah, I do too. It's almost two years old, actually. In fact, Metanet Hunter itself is almost three years old!!! I'm sure...
- Sun Feb 21, 2016 1:24 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 123980
Re: [library] bump.lua v3.1.4 - Collision Detection
Does anybody know how i can use the cross filter when I'm applying velocities to my player? Right now my the world:check of my player when he jumps is this: local actualX, actualY, cols, poop = world:check(player, player.x, player.y+1) for i=1,poop do player.yvel = 0 player.onGround = true end this...
- Sat Feb 20, 2016 3:44 am
- Forum: General
- Topic: Minecraft w/ Löve
- Replies: 3
- Views: 6387
Re: Minecraft w/ Löve
damn son we're just attacking the topic today eh, it's just an honest topic :p
yeah, same here :pzorg wrote:I had my share of this 5+ year old game, and i'd like to actually get things done
- Thu Feb 18, 2016 6:12 pm
- Forum: Libraries and Tools
- Topic: Light, a shadow system for LÖVE
- Replies: 16
- Views: 47972
Re: Light, a shadow system for LÖVE
my favorite part is that the screenshot looks like a 1990s game ad
- Wed Feb 03, 2016 3:56 am
- Forum: Support and Development
- Topic: Developing a JRPG
- Replies: 4
- Views: 4316
Re: Developing a JRPG
Yeah, in regards to sanjiv: You could always look at something like RPG Maker 2003, and break it down. Learn how it sets everything up, and figure out how to emulate that. In reality, what he refers to is gonna be in RPGXP or RPGVX, but learning to break down how that entire flow works is gonna help...
- Wed Feb 03, 2016 3:41 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496165
Re: What's everyone working on? (tigsource inspired)
i am working on a RTS game named SPACE ACE by now. it's more or less looks like starcraft. but in this one, you can draw a line to let the troop arrange of formation along the line. i just finished making all the units in this version and all the abilities, these rest still lots of work to do like ...