Search found 1238 matches

by BlackBulletIV
Wed Dec 16, 2015 1:29 am
Forum: Games and Creations
Topic: [LD34] Super Space Invader
Replies: 19
Views: 5232

Re: [LD34] Super Space Invader

Well obviously. But who uses a 1024x768 for a desktop these days?
by BlackBulletIV
Wed Dec 16, 2015 12:50 am
Forum: Games and Creations
Topic: [LD34] Super Space Invader
Replies: 19
Views: 5232

Re: [LD34] Super Space Invader

Thanks man!

I forgot about laptop screens. :P Hopefully it's not too much of an issue for anyone who isn't familiar with LÖVE.

Well I guess it requires 0.9.2 then (that's what I developed it on). You can't upgrade on your system?
by BlackBulletIV
Mon Dec 14, 2015 11:51 pm
Forum: Games and Creations
Topic: [LD34] Super Space Invader
Replies: 19
Views: 5232

[LD34] Super Space Invader

My crack at the two-button theme. It's a highly explosive shooter blending space invaders, bullet hell, some Vlambeer, and other influences. Give it a rate if you're in LD, and I'll be sure to give yours a try.

http://ludumdare.com/compo/ludum-dare-3 ... w&uid=3915
adisplay-03.png
adisplay-03.png (124.75 KiB) Viewed 3190 times
by BlackBulletIV
Tue Dec 09, 2014 3:25 am
Forum: Games and Creations
Topic: [LD31] Labyrinthian
Replies: 0
Views: 677

[LD31] Labyrinthian

cover.png http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3915 You are trapped in a labyrinth filled with monsters, with only the light of your torch to illuminate it. Your goal is to fight your way through and survive. Each level is only the size of the screen. They intersect with eac...
by BlackBulletIV
Sun Feb 16, 2014 1:55 am
Forum: General
Topic: Starting from the begining... of the principle.
Replies: 11
Views: 1839

Re: Starting from the begining... of the principle.

Roland_Yonaba wrote:
Strelok wrote:Löve http://nova-fusion.com/, the guy who wrote it is a genius.
That guy is the Great BlackBulletIV.
Glad to be of service. :)
by BlackBulletIV
Sat Feb 15, 2014 9:28 pm
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 44583

Re: LÖVE 0.9.0 released

How did I not find out about this? I should've kept tabs on things more. :P

Congrats on getting it out guys. I've got some catching up to do.
by BlackBulletIV
Sat Sep 21, 2013 12:08 am
Forum: Libraries and Tools
Topic: middleclass & extras: middleclass 3.0 is out!
Replies: 243
Views: 35703

Re: middleclass & extras: middleclass 3.0 is out!

assert(MyClass:new():isInstanceOf(Object)) And if a table is not a class, that code will throw an error, unlike in Middleclass 2.0 where you could pass any value to instanceOf and it would return false instead. I think the ease-of-use and flexibility afforded by global variables makes them worth it...
by BlackBulletIV
Fri Sep 20, 2013 11:06 pm
Forum: Games and Creations
Topic: Your Ludum Dare 27 Entries
Replies: 72
Views: 10251

Re: Your Ludum Dare 27 Entries

Well, here's my results. Not as good as last time, but there were a lot of good games this time round. However, this time I think I was the highest rated LÖVE game, so that's definitely something I can be proud of. Congratulations to all who made it through. :) #45 Fun 3.80 #47 Overall 3.87 #48 Them...
by BlackBulletIV
Sat Aug 31, 2013 9:03 am
Forum: General
Topic: Most frustrating moment?
Replies: 45
Views: 6984

Re: Most frustrating moment?

Can't remember the details of most of them, as majority happened a year or two ago. One of them was to do with the game segfaulting whenever I destroyed a body's shapes, then destroyed the body.
by BlackBulletIV
Fri Aug 30, 2013 9:48 pm
Forum: Support and Development
Topic: Monitoring variable changes
Replies: 8
Views: 811

Re: Monitoring variable changes

I don't think you should worry about some print calls making the code bigger and messier. It certainly wouldn't increase the size of your code as much as monitoring variables. And of course you would remove them after you've found the bug. But I understand that sometimes print statements don't provi...