love.mouse.setCursor(cursor2)
Instead of
love.mouse.setCursor("cursor2")
Search found 873 matches
- Wed Dec 22, 2021 1:49 pm
- Forum: Support and Development
- Topic: help!
- Replies: 2
- Views: 3843
- Tue Nov 16, 2021 11:35 pm
- Forum: Games and Creations
- Topic: KDP - Keyboard driven pixel art editor made in löve
- Replies: 10
- Views: 14711
Re: KDP - Keyboard driven pixel art editor made in löve
Hi, your editor is pretty good and neat! i'm developing a small, free and personal fantasy console and your editor fit nicely as a sprite editor. But in the wiki i wasn't able to find the license. So the question is, which type of license the code have? thank's Haven't gotten around to that, but it...
- Wed Nov 03, 2021 12:35 pm
- Forum: Games and Creations
- Topic: KDP - Keyboard driven pixel art editor made in löve
- Replies: 10
- Views: 14711
- Mon Oct 25, 2021 10:16 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 464671
Re: Groverburger's 3D Engine (g3d) v1.4 Release
Oh. It’s been a while since I messed around with this, but I’m pretty sure I didn’t include the vertex shader. So I was just using it wrong. That’s my bad.
- Sat Oct 23, 2021 4:27 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 35
- Views: 55238
Re: Lead Haul - Old-school space pirate FPS
Let me just throw in my 2 cents, I found learning the basics of blender fairly easy. And it can export triangulated obj’s with a checkbox. I followed this tutorial. That being said, the prototype I made was literally a 2d tilemap, just rendered as 3D cubes which wasn’t great for performance or flexi...
- Sat Oct 23, 2021 4:07 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 464671
Re: Groverburger's 3D Engine (g3d) v1.4 Release
I wonder if there's also a way to use the normals of the triangles to shade them depending on the direction they're facing so I don't have to create a texture atlas with separate normal and darker versions of every texture. For sure, g3ds vertex shader gives you access to everything you need. I man...
- Sat Oct 23, 2021 7:59 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 464671
Re: Groverburger's 3D Engine (g3d) v1.4 Release
There is. Conveniently i was just in the process of figuring this out for my game :) fog.gif Before i continue i want to get across that i'm not a huge shader guy, So there might be many things wrong with this. Maybe someone can check my work here. You need to write a custom shader to achieve this....
- Wed Oct 20, 2021 9:14 pm
- Forum: Support and Development
- Topic: Running Love2D debugging consile inside VScode
- Replies: 1
- Views: 4769
Re: Running Love2D debugging consile inside VScode
I'm on linux, I just run the game from the console on the bottom with the "love path/to/game" command and it prints out to it as expected. I'd imagine the same goes for other operating systems. The Getting started page on the wiki covers how to run games from the command line on windows, l...
- Wed Oct 20, 2021 4:44 pm
- Forum: Games and Creations
- Topic: KDP - Keyboard driven pixel art editor made in löve
- Replies: 10
- Views: 14711
Re: KDP - Keyboard driven pixel art editor made in löve
Neat. Can it load png's including png's made by the tool? It can load any png. Even huge ones that will cause it to lag massively. In the latest version (on github, the .löve above is outdated) if you drag and drop a png into the canvas area, it’s loaded as an image, and if you drop it on the palet...
- Sun Oct 17, 2021 11:18 pm
- Forum: Games and Creations
- Topic: KDP - Keyboard driven pixel art editor made in löve
- Replies: 10
- Views: 14711
KDP - Keyboard driven pixel art editor made in löve
KDPScreenshot.png Hi! I've made an entirely keyboard driven pixel art editor in löve. Allow me to interview myself about it to explain myself. What did you do that for? For writing code, In the past year or so i've been using vscode with a vim emulator extension. This means my coding workflow is al...