Search found 69 matches
- Wed Aug 17, 2016 4:56 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240887
Re: ImGui löve module
Not sure what you're looking for but you can probably control the docks style with the PushStyleColor/PopStyleColor and PushStyleVar/PopStyleVar functions. I mean dock placement, like Left, Top, RIght and Bottom :) You have a imgui.SetNextDock for that: https://github.com/slages/love-imgui/blob/mas...
- Wed Aug 17, 2016 2:29 pm
- Forum: Support and Development
- Topic: How can I use Lua 5.2 for LOVE
- Replies: 16
- Views: 8884
Re: How can I use Lua 5.2 for LOVE
You don't need to change source of Love2d to change Lua version. Lua is separated like other dependeces.
Follow build guide, but use lua headers and source files from 5.2 package.
Get ready for building conflicts, I don't know is Love2d source code is compatible with Lua 5.2
Follow build guide, but use lua headers and source files from 5.2 package.
Get ready for building conflicts, I don't know is Love2d source code is compatible with Lua 5.2
- Wed Aug 17, 2016 2:12 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240887
Re: ImGui löve module
Hi, i already have troubles with setting dock layout for panels. How to set panel DockStyle or something like this? Not sure what you're looking for but you can probably control the docks style with the PushStyleColor/PopStyleColor and PushStyleVar/PopStyleVar functions. I mean dock placement, like...
- Tue Aug 16, 2016 1:04 pm
- Forum: Support and Development
- Topic: how to create a sprite animation?
- Replies: 2
- Views: 4615
Re: how to create a sprite animation?
There are list of libs for achieving animations for Love2d: https://github.com/love2d-community/awesome-love2d#animation But big amount of developers are creating animation engines for their games and goals. Try to make your own by using quads as written above and you will recieve exactly what you w...
- Tue Aug 16, 2016 12:37 pm
- Forum: Support and Development
- Topic: Put love DLLs in a separate folder
- Replies: 4
- Views: 2423
Re: Put love DLLs in a separate folder
I think this is impossible without re-builidng love2d from sources. You need to change all dependences to dll with adding to them 'lib' subfolder or other one and then - compile it.
- Tue Aug 16, 2016 12:13 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240887
Re: ImGui löve module
Hi, i already have troubles with setting dock layout for panels. How to set panel DockStyle or something like this?
- Sat Aug 13, 2016 4:01 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240887
Re: ImGui löve module
Is there a way to attach some love2d drawing stuff to window? For example i want to draw canvas over window, but i also need to do some interactions with it. So, events or something for windows?
- Fri Aug 12, 2016 4:50 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240887
Re: ImGui löve module
Fenrir, thank you a lot for docking
- Thu Aug 11, 2016 4:12 pm
- Forum: General
- Topic: Multi resolution layout help, DP, DPI, Scale...
- Replies: 7
- Views: 3859
Re: Multi resolution layout help, DP, DPI, Scale...
1. Make your project look perfect in some custom resolution. Say, 640x480. 2. Then scale it all up. 3. ???????????? 4. Profit!!!!! it's much easier than scaling every other drawable object :) This is good for mobile cases, but what about a Full HD and 4K resolutions? There will be extra large butto...
- Thu Aug 11, 2016 9:58 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240887
Re: ImGui löve module
Okay, i rewrite it :) Is there a way to use it with modified version of imgui from another authors? Well I found this version adding the docks from LumixEngine: https://github.com/adcox/imgui Should not be too much work to add it to this module, as it seems to be encapsulated into separated files w...