Search found 2058 matches

by raidho36
Sun Aug 25, 2013 8:01 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1006426

Re: Avatars: OBEY!

And according to Freud, one can easily find your latent homosexual stems in virtually anything you do and like, and same principle goes to any psychological school; this is anything but scientific. Long story short: psychology = massive horsefeathers, very similar to astrology, only that former gets...
by raidho36
Sun Aug 25, 2013 7:42 pm
Forum: General
Topic: LÖVE 0.9.0 release ?
Replies: 9
Views: 2299

Re: LÖVE 0.9.0 release ?

So far I'm only rely on my own libraries, so I don't have any concern in waiting for others to port their stuff. But even if I would, I'd simply patched them up manually to work with 0.9.0.
by raidho36
Sun Aug 25, 2013 5:01 pm
Forum: Support and Development
Topic: kwnow frequency of songs with Love 2d
Replies: 6
Views: 3483

Re: kwnow frequency of songs with Love 2d

Well first thing to say is that it's really complicated matter. You can obtain frequencies histogam via fourier transform on a limited timelapse frame. Figuring tempo is, on the other hand, is hard to the extent it's only possible with songs with very easily distinguishable volume peaks on beats. Ba...
by raidho36
Sun Aug 25, 2013 8:07 am
Forum: Support and Development
Topic: Box2DLights in LÖVE?
Replies: 4
Views: 1264

Re: Box2DLights in LÖVE?

One dude on this forum posted his early attempts at it, which worked but was unoptimized. In that thread I've posted GameMaker source code for completely optimized lighting, but the dude never updated anything.
by raidho36
Sun Aug 25, 2013 8:04 am
Forum: Support and Development
Topic: [solved!]Frame rate occasional lag
Replies: 18
Views: 8987

Re: [solved!]Frame rate occasional lag

I beleive you shouldn't actually delete them, instead you set them to zero. This makes good memory reuse, which is a big deal for Lua.
by raidho36
Sun Aug 25, 2013 7:56 am
Forum: Libraries and Tools
Topic: enet demonstration
Replies: 1
Views: 1408

Re: enet demonstration

Sending deltas is not a good idea due to error accumulation and network traffic packets order random rearrangement, which is a really big issue that you can't overcome. And, since you're sending strings anyway (I can at most assume you pack doubles to 8 bytes), there's no transmission size differenc...
by raidho36
Sat Aug 24, 2013 8:06 pm
Forum: General
Topic: LUA version
Replies: 10
Views: 7495

Re: LUA version

So is five point one point two.
by raidho36
Sat Aug 24, 2013 8:05 pm
Forum: Support and Development
Topic: Box2DLights in LÖVE?
Replies: 4
Views: 1264

Re: Box2DLights in LÖVE?

No. But there's workable attempts at implementing such lights in LÖVE.
by raidho36
Sat Aug 24, 2013 8:03 pm
Forum: Libraries and Tools
Topic: Penetrator (Geometry lib)
Replies: 31
Views: 10599

Re: Penetrator (Geometry lib)

Well just read into what it says: you've reached attachments limit. What's unclear with that? Go to your user control panel and delete some useless attachments. Or, better yet, ask admin for extra room for attachments. You could also upload files to the wiki all you want (which makes attachment limi...
by raidho36
Sat Aug 24, 2013 4:40 pm
Forum: Support and Development
Topic: Displaying one decimal[SOLVED]
Replies: 3
Views: 1542

Re: Displaying one decimal[SOLVED]

Consider "printf".