Search found 2058 matches
- Sun Aug 25, 2013 8:01 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1006426
Re: Avatars: OBEY!
And according to Freud, one can easily find your latent homosexual stems in virtually anything you do and like, and same principle goes to any psychological school; this is anything but scientific. Long story short: psychology = massive horsefeathers, very similar to astrology, only that former gets...
- Sun Aug 25, 2013 7:42 pm
- Forum: General
- Topic: LÖVE 0.9.0 release ?
- Replies: 9
- Views: 2299
Re: LÖVE 0.9.0 release ?
So far I'm only rely on my own libraries, so I don't have any concern in waiting for others to port their stuff. But even if I would, I'd simply patched them up manually to work with 0.9.0.
- Sun Aug 25, 2013 5:01 pm
- Forum: Support and Development
- Topic: kwnow frequency of songs with Love 2d
- Replies: 6
- Views: 3483
Re: kwnow frequency of songs with Love 2d
Well first thing to say is that it's really complicated matter. You can obtain frequencies histogam via fourier transform on a limited timelapse frame. Figuring tempo is, on the other hand, is hard to the extent it's only possible with songs with very easily distinguishable volume peaks on beats. Ba...
- Sun Aug 25, 2013 8:07 am
- Forum: Support and Development
- Topic: Box2DLights in LÖVE?
- Replies: 4
- Views: 1264
Re: Box2DLights in LÖVE?
One dude on this forum posted his early attempts at it, which worked but was unoptimized. In that thread I've posted GameMaker source code for completely optimized lighting, but the dude never updated anything.
- Sun Aug 25, 2013 8:04 am
- Forum: Support and Development
- Topic: [solved!]Frame rate occasional lag
- Replies: 18
- Views: 8987
Re: [solved!]Frame rate occasional lag
I beleive you shouldn't actually delete them, instead you set them to zero. This makes good memory reuse, which is a big deal for Lua.
- Sun Aug 25, 2013 7:56 am
- Forum: Libraries and Tools
- Topic: enet demonstration
- Replies: 1
- Views: 1408
Re: enet demonstration
Sending deltas is not a good idea due to error accumulation and network traffic packets order random rearrangement, which is a really big issue that you can't overcome. And, since you're sending strings anyway (I can at most assume you pack doubles to 8 bytes), there's no transmission size differenc...
- Sat Aug 24, 2013 8:06 pm
- Forum: General
- Topic: LUA version
- Replies: 10
- Views: 7495
Re: LUA version
So is five point one point two.
- Sat Aug 24, 2013 8:05 pm
- Forum: Support and Development
- Topic: Box2DLights in LÖVE?
- Replies: 4
- Views: 1264
Re: Box2DLights in LÖVE?
No. But there's workable attempts at implementing such lights in LÖVE.
- Sat Aug 24, 2013 8:03 pm
- Forum: Libraries and Tools
- Topic: Penetrator (Geometry lib)
- Replies: 31
- Views: 10599
Re: Penetrator (Geometry lib)
Well just read into what it says: you've reached attachments limit. What's unclear with that? Go to your user control panel and delete some useless attachments. Or, better yet, ask admin for extra room for attachments. You could also upload files to the wiki all you want (which makes attachment limi...
- Sat Aug 24, 2013 4:40 pm
- Forum: Support and Development
- Topic: Displaying one decimal[SOLVED]
- Replies: 3
- Views: 1542
Re: Displaying one decimal[SOLVED]
Consider "printf".