Search found 188 matches

by monolifed
Fri Jun 25, 2021 3:22 pm
Forum: Libraries and Tools
Topic: Lovejs packer for old lovejs
Replies: 2
Views: 10878

Lovejs packer for old lovejs

A very barebones packer for old lovejs (Since old lovejs seems to work better on firefox after removing filesystem calls from your game) Unpack it to a folder, place your love file inside that folder Change zipname in main.lua to the name of your love file Run "love ." inside that folder a...
by monolifed
Wed Jun 23, 2021 6:11 pm
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52372

Re: nono: a game based on no

I thought, enforcing a unique solution wouldn't be good. It calculates a random grid, calculates the column and row numbers, then clears the grid. Downside is two different seed values can give you the same puzzle.
by monolifed
Wed Jun 23, 2021 2:46 pm
Forum: Support and Development
Topic: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
Replies: 8
Views: 10591

Re: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices

Using a precomputed ratio seems to be a good way local ver = love.getVersion() if ver <= 11 then FONTSCALE = 1.16364 -- love v11.3, vera else FONTSCALE = 1.36233 end -- love v12, noto -- get pixel size from point size. This works without error for almost all cases except for a few with +-1 pixel err...
by monolifed
Fri Jun 18, 2021 8:29 am
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52372

Re: nono: a game based on no

Some visual and bhs improvements
by monolifed
Fri Jun 18, 2021 8:24 am
Forum: General
Topic: What UI library do you recommend?
Replies: 8
Views: 14387

Re: What UI library do you recommend?

https://github.com/tavuntu/urutora
Easy to learn and use.
Unfortunately it doesn't support multitouch, I don't know any gui library that does.
by monolifed
Fri May 14, 2021 11:31 am
Forum: Libraries and Tools
Topic: Lua-gestures: effortless recognition of trained single-stroke gestures
Replies: 7
Views: 12597

Re: Lua-gestures: effortless recognition of trained single-stroke gestures

* made it use flat arrays for points * moved functions around (a lot) * tried to reduce the creation of new (temp) tables * noticed a typo in recognize score before return ("/" instead of "-") * probably some other minor optimizations https://github.com/monolifed/lua-modules/blob...
by monolifed
Mon May 10, 2021 12:19 pm
Forum: Libraries and Tools
Topic: LuaPreprocess - straightforward preprocessor with simple syntax
Replies: 76
Views: 161413

Re: LuaPreprocess - straightforward preprocessor with simple syntax

Nice. using !! and multiline strings you can keep multiline statements intact !( if debug then ondebug = function(s) return s end else --ondebug = function(s) return "--[==["..s.."]==]" end ondebug = function(s) return "" end end ) !!(ondebug[[print("hello", &...
by monolifed
Mon May 10, 2021 10:59 am
Forum: Libraries and Tools
Topic: LuaPreprocess - straightforward preprocessor with simple syntax
Replies: 76
Views: 161413

Re: LuaPreprocess - straightforward preprocessor with simple syntax

!if DEBUG then myassert = assert !else myassert = function() end !end Then you use myassert, which ends up with a function call either case (in C, no op one would probably be optimized out). But you probably meant a no call one: a short hand for typing something like the following for every assert ...
by monolifed
Sun May 09, 2021 11:41 pm
Forum: Games and Creations
Topic: [LD31] GridCars
Replies: 28
Views: 25817

Re: [LD31] GridCars

Good work
Dedicated can also be modified to run with love. Since:
* LFS function utilized is available in love
* socket is available in love
* installing lua, and lfs and socket for lua can be relatively difficult