Thank you Duster.
Jeeper: In the end of level text there is a riddle, where the answer is key N
Search found 28 matches
- Wed Jan 28, 2015 11:40 am
- Forum: Games and Creations
- Topic: [game] The Little Lost Giraffe
- Replies: 12
- Views: 6219
- Tue Jan 27, 2015 10:31 pm
- Forum: Games and Creations
- Topic: [game] The Little Lost Giraffe
- Replies: 12
- Views: 6219
Re: [game] The Little Lost Giraffe
Haha! That is some real shameless and clever self promotion! going to check out your giraffe clone tomorrow
- Mon Jan 26, 2015 9:15 pm
- Forum: Games and Creations
- Topic: [game] The Little Lost Giraffe
- Replies: 12
- Views: 6219
Re: [game] The Little Lost Giraffe
Yeah, that's not right. Fixed it now.Roland_Yonaba wrote:Awesome.
Lua 5.2 ? With LÖVE ? What.
- Mon Jan 26, 2015 2:33 pm
- Forum: Games and Creations
- Topic: [game] The Little Lost Giraffe
- Replies: 12
- Views: 6219
[game] The Little Lost Giraffe
The Global Game Jam 2015 was this weekend, and I participated with two others. We made a runner game where you record the movement in advanced, and then hoped that you had timed it correctly. We use 1200x700 as the resolution, so screens smaller then that will have a problem. Sorry. http://globalgam...
- Mon Jan 26, 2015 2:16 pm
- Forum: Libraries and Tools
- Topic: [Library] LuaPill
- Replies: 10
- Views: 7222
Re: [Library] LuaPill
Hum...I'll see what I'll do.
First I need to finish the loading and saving of files.
Done the saving, just need to start on the loading.
First I need to finish the loading and saving of files.
Done the saving, just need to start on the loading.
- Sun Jan 18, 2015 3:55 pm
- Forum: General
- Topic: New subforum for libraries?
- Replies: 21
- Views: 11862
Re: New subforum for libraries?
Not sure if phpBB supports it, but two sub forums, Games and Libraries, and then in the main "project" forum all the other coding that doesn't fit in either the games or libraries.
- Fri Jan 16, 2015 7:00 pm
- Forum: Libraries and Tools
- Topic: [Library] LuaPill
- Replies: 10
- Views: 7222
Re: [Library] LuaPill
Okay, I feel that we are talking about different things now :) First, I'm not thinking about elevation yet, but I have been thinking the same as you Germanukol. Micha: I do have does functions, so the location is not the problem, what I'm describing is how to draw this white square: http://screenclo...
- Fri Jan 16, 2015 4:11 pm
- Forum: Libraries and Tools
- Topic: [Library] LuaPill
- Replies: 10
- Views: 7222
Re: [Library] LuaPill
I didn't see the answer to the post, so sorry for the late reply. I have the math/function to calculate the location of the mouse, the problem is to draw the cube that should render the white border of the tile. See this example from OpenTDD: http://devs.openttd.org/~smatz/ttrs_ttdp_r1962.png One ea...
- Thu Jan 15, 2015 9:39 pm
- Forum: Games and Creations
- Topic: snake game
- Replies: 13
- Views: 6951
Re: snake game
Fun game, but the square blocks witch a circle tricked, me. They should be red to scare you off :p
- Tue Jan 13, 2015 8:25 pm
- Forum: Libraries and Tools
- Topic: [Library] LuaPill
- Replies: 10
- Views: 7222
Re: [Library] LuaPill
Thank you for the feedback Jasoco! I've updated the repository with the fixes you suggest, and it's true that it not necessary to show the demo in fullscreen, not sure why it was like that. I've also added a help screen to the demo to make it easier to find the keybindings, and changed the first til...