Saving and loading is a go! I'm slowly adding the necessary features to make basic levels.
I've been streaming gamedev on Twitch.tv, because it helps me focus when I know I'm live (and might get me a little publicity).
Search found 63 matches
- Fri May 13, 2016 9:11 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496088
- Thu May 12, 2016 11:10 pm
- Forum: Libraries and Tools
- Topic: Katsudö, another animation Library for LÖVE
- Replies: 6
- Views: 6529
Re: Katsudö, another animation Library for LÖVE
The code for this is very readable. I could see myself using it for a game; I could even modify it if I had to. Definitely gonna bookmark it.
- Tue May 10, 2016 6:48 am
- Forum: Support and Development
- Topic: [physics] Fixture:testPoint does not appear to work on Chainshapes
- Replies: 1
- Views: 1484
[physics] Fixture:testPoint does not appear to work on Chainshapes
The title pretty much explains it. It would appear that Fixture:testPoint does not work with fixtures with nothing besides a single chainshape in them. I'm sure I could find workarounds (such as using 'triangulate' to break it into triangles and testing those) but I'd like to know if anyone else has...
- Tue May 10, 2016 4:35 am
- Forum: Games and Creations
- Topic: JellyBall: Softbody Based Physics Platformer [WIP]
- Replies: 6
- Views: 5510
JellyBall: Softbody Based Physics Platformer [WIP]
With huge whopping thanks to user IndieRetro, creator of the amazing Loveballs library !! https://love2d.org/imgmirrur/Yvyqcc4.png This is a project I've been working on for some time now and I realized it was long past due for having it's own thread... I've been streaming development every afternoo...
- Sat Apr 30, 2016 4:50 am
- Forum: Libraries and Tools
- Topic: Loveballs, A love2d Softbody lib
- Replies: 73
- Views: 42328
Re: Loveballs, A love2d Softbody lib
I got the physics mostly working within the last couple of days. Looks like there are some extra steps if I want to render the shape of the softbody in Unity, but I should be able to make it work. I might need to borrow someone's "triangulate" function.
- Thu Apr 28, 2016 4:25 pm
- Forum: Libraries and Tools
- Topic: Loveballs, A love2d Softbody lib
- Replies: 73
- Views: 42328
Re: Loveballs, A love2d Softbody lib
FYI I am currently attempting to port this lovely library to Unity. Why Unity? A few reasons: I just took an introductory course to Unity game development, and Unity has the capability of a level editor and object manager which I was lacking in Love2D. Also, Unity uses the Box2D engine, so everythin...
- Sun Apr 24, 2016 11:30 am
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28596
Re: Zelda with random dungeons!
I'm going to try my hand at a random generated game soon; this was very informative! Thanks for sharing all these ideas.
- Sat Feb 06, 2016 12:03 am
- Forum: Support and Development
- Topic: For making complex physics in löve, is creating a personalized engine the only option?
- Replies: 21
- Views: 9811
Re: For making complex physics in löve, is creating a personalized engine the only option?
I'm currently working on a physics object editor, because I had a hard time finding what I needed and I want something tailor-made for my own project. I know it's a serious time-sink but it's the only option that appeals to me at the moment. I'm actually looking into ways I can export and import the...
- Wed Nov 11, 2015 2:55 pm
- Forum: Support and Development
- Topic: a grappling hook in love.physics
- Replies: 7
- Views: 4486
Re: a grappling hook in love.physics
There is a raycast function used by fixtures which even has a tutorial further down the same page . It will likely be extremely useful for launching the grappling hook. As for the rope itself, you could make it out of many connected circles or you could make only one joint, it really depends how muc...
- Sat Nov 07, 2015 4:47 am
- Forum: Support and Development
- Topic: firing at an angle + other things
- Replies: 4
- Views: 3795
Re: firing at an angle + other things
You might research the math behind what is known as "polar coordinates", for some general vector math. It's useful for programming games in general.