Search found 65 matches
- Thu Sep 19, 2013 5:02 pm
- Forum: Support and Development
- Topic: An issue with a canvas
- Replies: 13
- Views: 9500
Re: An issue with a canvas
By the way, What does mean obey? I see it in a lot of picture profile here in the forum (just curiosity).
- Thu Sep 19, 2013 4:49 pm
- Forum: Support and Development
- Topic: An issue with a canvas
- Replies: 13
- Views: 9500
Re: An issue with a canvas
I can't believe how dumb I am many thanks. About the 2 couples (i,j and x,y), I did this because I have to control not only the gray or white color, I want the canvas to suitin a defined rectangle, Many thanks again, micha, I was half asleep when I wrote the code, maybe that helped
- Thu Sep 19, 2013 5:32 am
- Forum: Support and Development
- Topic: An issue with a canvas
- Replies: 13
- Views: 9500
An issue with a canvas
Hi people, I have this code and I want to draw a canvas with a grid full of gray and white squares (to appreciate the transparency of colors) but I only get one "row" :( What am I doing wrong? function love.load() gr=love.graphics kb=love.keyboard ms=love.mouse ANCHO_BARRA_HERR=100 ancho_p...
- Wed Sep 18, 2013 6:33 pm
- Forum: Support and Development
- Topic: nil value which I wasn't expecting :(
- Replies: 2
- Views: 1293
Re: nil value which I wasn't expecting :(
You're totally right the problem is gone, many thanks.
- Wed Sep 18, 2013 5:33 am
- Forum: Support and Development
- Topic: nil value which I wasn't expecting :(
- Replies: 2
- Views: 1293
nil value which I wasn't expecting :(
Hi again, I just tried to make a player with incremental velocity (I think, in English, it's smooth movement). The point is in the title of the topic :( I get the nil value in main.lua, 5th line, in the player variable: this is the code of the 2 files: -- main.lua function love.load() require "...
- Thu Sep 12, 2013 9:41 pm
- Forum: Libraries and Tools
- Topic: My new IDE for Love2D comming soon
- Replies: 12
- Views: 7823
Re: My new IDE for Love2D comming soon
I don't know what to say xD
- Fri Sep 06, 2013 6:14 am
- Forum: Libraries and Tools
- Topic: My new IDE for Love2D comming soon
- Replies: 12
- Views: 7823
Re: My new IDE for Love2D comming soon
You're right guys, I haven't had the time I thought I would have, I'm sorry for that, I got exited.
Moreover, thanks to all the forum for your help and congratulations to the crew who created LÖVE, excelent work.
Moreover, thanks to all the forum for your help and congratulations to the crew who created LÖVE, excelent work.
- Sat Jul 06, 2013 5:18 am
- Forum: Support and Development
- Topic: How to avoid the sawtooth in pixels?
- Replies: 4
- Views: 1859
Re: How to avoid the sawtooth in pixels?
I have integrated graphics (intel), ubuntu running with XFCE, 4 GB on RAM and (not very sure) 256 MB for video. I've played Wii games in Dolphin with OpenGL mod and they run very well so, I thought my machine was able to do this operation
- Sat Jul 06, 2013 4:26 am
- Forum: Support and Development
- Topic: How to avoid the sawtooth in pixels?
- Replies: 4
- Views: 1859
Re: How to avoid the sawtooth in pixels?
Thanks, but I get "Warning, quality setting failed! (Result: buffers: 0, samples: 0)" and the circles still showing pixels on the edge, in the 2 ways you said
- Fri Jul 05, 2013 7:34 pm
- Forum: Support and Development
- Topic: How to avoid the sawtooth in pixels?
- Replies: 4
- Views: 1859
How to avoid the sawtooth in pixels?
I want to soften the edges of circles and things like that, I've seen PixelEffect but I don't feel ready for that level yet.
Thank you very much.
Thank you very much.