Search found 79 matches
- Sun Mar 23, 2014 9:57 pm
- Forum: Games and Creations
- Topic: Not a 2048 Clone
- Replies: 8
- Views: 3699
Re: Not a 2048 Clone
I think the game is a bit slow. I tend to begin by just pressing up/left until I got into a place where I actually need to make a decision, and in your game it takes a long while. Also, when you press a key and no tile moves, another one is created, this makes it really easy in some cases.
- Sun Mar 16, 2014 9:45 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.50 is out
- Replies: 95
- Views: 51156
Re: ZeroBrane Studio Lua IDE v0.50 is out
Exactly this! Thanks! There's actually a lot of stuff I didn't know it hadpaulclinger wrote:@Zarty55, do you mean this list: http://studio.zerobrane.com/doc-editor- ... tcuts.html? There is also the list of menu shortcuts you can change.Zarty55 wrote:...
- Sun Mar 16, 2014 5:27 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.50 is out
- Replies: 95
- Views: 51156
Re: ZeroBrane Studio Lua IDE v0.50 is out
I really like this IDE. I actually would like to know if there is a list of the commands (like the shift+tab) I actually found something like that in the past, I just can't find it anymore.
Going to try 0.50 now
Going to try 0.50 now
- Tue Mar 11, 2014 8:29 pm
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 34217
Re: Lume & Lurker : Utility functions and auto-hotswapping
I had some function ideas for Lume: Nice for the love.physics module: Where "polygon" is "..." or a table. In case of ... the last arguments would be in the end of everything and would be easy to get. polygonScale(polygon, x, y) // Scales a polygon polygonTranslate(polygon, x, y)...
- Mon Mar 10, 2014 8:51 pm
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 27882
Re: StackMachine: Build pipline for LÖVE games
The windows download links are giving a "No page found", the download links in the bottom right side are fine btw.
- Mon Mar 10, 2014 8:46 pm
- Forum: Support and Development
- Topic: GLSL syntax error
- Replies: 5
- Views: 2431
Re: GLSL syntax error
@Ref
Hahaha that's weird. I have no idea why that happened :p
@Germanunkol
Thanks! I actually had already put a lot of time thinking in shaders, I'm just not used to the syntax. I kinda know what they are and how they work. I'm impressed with myself to be fair :p
Hahaha that's weird. I have no idea why that happened :p
@Germanunkol
Thanks! I actually had already put a lot of time thinking in shaders, I'm just not used to the syntax. I kinda know what they are and how they work. I'm impressed with myself to be fair :p
- Mon Mar 10, 2014 5:13 pm
- Forum: Support and Development
- Topic: GLSL syntax error
- Replies: 5
- Views: 2431
Re: GLSL syntax error
THANK YOU! I just maded it work and it's just soooo awesome to make something like that work hahaha
- Mon Mar 10, 2014 2:35 am
- Forum: Support and Development
- Topic: GLSL syntax error
- Replies: 5
- Views: 2431
GLSL syntax error
Huh, I'm trying to learn GLSL, I know how it's suposed to work and all, my big problem is with it's syntax. I was trying to do a voronoi-kinda-thing, I did it in Lua (Which was really slow) so I thought about trying to use a shader with all those multiple tasty cores and stuff. Here is what I have: ...
- Thu Mar 06, 2014 9:56 pm
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 34217
Re: Lume : A Collection of functions geared towards gamedev
My folder is consisted of: conf.lua main.lua; lume.lua lurker.lua Lume and lurker is untouched, conf is the default conf file with the console as true. Main.lua is this: function love.load() lume = require('lume') lurker = require('lurker') end function love.update(dt) lurker.postswap = postSwap -- ...
- Thu Mar 06, 2014 8:12 pm
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 34217
Re: Lume : A Collection of functions geared towards gamedev
-snip- I did spot it haha. I was just trying to more lazy than I am by trying to make the game to reopen itself when there's a error and something changed... For that I would just copy the current love.errhand and add that part in the "while true..." in the end. Even though I don't know i...