woops, I already fixed that bug the other day, just forgot to patch the game. I'll push an update today.
did the game otherwise work for you?
Search found 78 matches
- Thu Dec 15, 2016 6:06 pm
- Forum: Games and Creations
- Topic: LD37 - Final Boss (LOVE3D)
- Replies: 13
- Views: 13264
- Wed Dec 14, 2016 12:21 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166212
Re: LÖVE3D
update: we needed some animation features for our LD37 entry, so anim9 has been updated to version 0.1.0. now includes the ability to layer animations at different playback speeds and influences, and you can look up the final transformations using anim.current_matrices[bone_name], for things like ob...
- Sun Oct 02, 2016 6:58 pm
- Forum: General
- Topic: Skeletal animation in 2D
- Replies: 11
- Views: 10224
Re: Skeletal animation in 2D
The math being overkill isn't really a problem if it's not a bottleneck is it? IQM format will give you animation data, anim9 can make use of it. https://github.com/excessive/anim9 + https://github.com/excessive/iqm https://github.com/excessive/ludum-dare-35/blob/master/assets/shaders/shaded.glsl#L1...
- Sun Sep 25, 2016 5:03 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166212
Re: LÖVE3D
I'm not going to fight over engines in this thread and you can keep the personal attacks to yourself.
- Sun Sep 25, 2016 3:59 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166212
Re: LÖVE3D
haha, nope, I'm not playing the black box engine game.
edit: to be more clear, said engine already covers what our old one did anyways. there's no reason we'd use unity.
edit: to be more clear, said engine already covers what our old one did anyways. there's no reason we'd use unity.
- Sun Sep 25, 2016 3:50 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166212
Re: LÖVE3D
I actually removed the l3d transform API because it sucked, I just haven't pushed the changes yet (that was done for LD36). This is why the shear PR wasn't merged. After that commit usage will be to just make a matrix with CPML and use shader:send instead of doing it behind the scenes (it was too fi...
- Tue Aug 30, 2016 2:22 am
- Forum: General
- Topic: Ludum Dare 36
- Replies: 14
- Views: 8778
Re: Ludum Dare 36
http://ludumdare.com/compo/ludum-dare-3 ... &uid=46460
we did it, although oh man do we need to fix our endgame tomorrow
we did it, although oh man do we need to fix our endgame tomorrow
- Mon Aug 22, 2016 2:04 pm
- Forum: Libraries and Tools
- Topic: CPML - Cirno's Perfect Math Library
- Replies: 7
- Views: 8227
Re: CPML - Cirno's Perfect Math Library
excellent observation! it's actually got fairies.EntranceJew wrote:OOOOIIIEEE, HOW DID THIS MATH LIBRARY GET SO FAST? IT'S ALMOST LIKE YOU GOT TINY WIZARDS IN THERE.
- Mon Aug 22, 2016 4:15 am
- Forum: Libraries and Tools
- Topic: CPML - Cirno's Perfect Math Library
- Replies: 7
- Views: 8227
CPML - Cirno's Perfect Math Library
It's as easy as 1-2-9 ! This post is really late, since it's been around for a couple years already... but better than never! We needed a math library for LÖVE3D , which covers everything needed for our games, so here it is. Features: Various geometric intersections (ray-[triangle,sphere,aabb,plane...
- Mon May 23, 2016 7:47 am
- Forum: General
- Topic: is Love2D suitable for a serious game?
- Replies: 12
- Views: 7985