Search found 78 matches

by shakesoda
Thu Dec 15, 2016 6:06 pm
Forum: Games and Creations
Topic: LD37 - Final Boss (LOVE3D)
Replies: 13
Views: 13264

Re: LD37 - Final Boss (LOVE3D)

woops, I already fixed that bug the other day, just forgot to patch the game. I'll push an update today.

did the game otherwise work for you?
by shakesoda
Wed Dec 14, 2016 12:21 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 166212

Re: LÖVE3D

update: we needed some animation features for our LD37 entry, so anim9 has been updated to version 0.1.0. now includes the ability to layer animations at different playback speeds and influences, and you can look up the final transformations using anim.current_matrices[bone_name], for things like ob...
by shakesoda
Sun Oct 02, 2016 6:58 pm
Forum: General
Topic: Skeletal animation in 2D
Replies: 11
Views: 10224

Re: Skeletal animation in 2D

The math being overkill isn't really a problem if it's not a bottleneck is it? IQM format will give you animation data, anim9 can make use of it. https://github.com/excessive/anim9 + https://github.com/excessive/iqm https://github.com/excessive/ludum-dare-35/blob/master/assets/shaders/shaded.glsl#L1...
by shakesoda
Sun Sep 25, 2016 5:03 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 166212

Re: LÖVE3D

I'm not going to fight over engines in this thread and you can keep the personal attacks to yourself.
by shakesoda
Sun Sep 25, 2016 3:59 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 166212

Re: LÖVE3D

haha, nope, I'm not playing the black box engine game.

edit: to be more clear, said engine already covers what our old one did anyways. there's no reason we'd use unity.
by shakesoda
Sun Sep 25, 2016 3:50 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 166212

Re: LÖVE3D

I actually removed the l3d transform API because it sucked, I just haven't pushed the changes yet (that was done for LD36). This is why the shear PR wasn't merged. After that commit usage will be to just make a matrix with CPML and use shader:send instead of doing it behind the scenes (it was too fi...
by shakesoda
Tue Aug 30, 2016 2:22 am
Forum: General
Topic: Ludum Dare 36
Replies: 14
Views: 8778

Re: Ludum Dare 36

http://ludumdare.com/compo/ludum-dare-3 ... &uid=46460

we did it, although oh man do we need to fix our endgame tomorrow

Image
by shakesoda
Mon Aug 22, 2016 2:04 pm
Forum: Libraries and Tools
Topic: CPML - Cirno's Perfect Math Library
Replies: 7
Views: 8227

Re: CPML - Cirno's Perfect Math Library

EntranceJew wrote:OOOOIIIEEE, HOW DID THIS MATH LIBRARY GET SO FAST? IT'S ALMOST LIKE YOU GOT TINY WIZARDS IN THERE.
excellent observation! it's actually got fairies.
by shakesoda
Mon Aug 22, 2016 4:15 am
Forum: Libraries and Tools
Topic: CPML - Cirno's Perfect Math Library
Replies: 7
Views: 8227

CPML - Cirno's Perfect Math Library

It's as easy as 1-2-9 ! This post is really late, since it's been around for a couple years already... but better than never! We needed a math library for LÖVE3D , which covers everything needed for our games, so here it is. Features: Various geometric intersections (ray-[triangle,sphere,aabb,plane...
by shakesoda
Mon May 23, 2016 7:47 am
Forum: General
Topic: is Love2D suitable for a serious game?
Replies: 12
Views: 7985

Re: is Love2D suitable for a serious game?

yes