Search found 267 matches

by Larsii30
Tue Dec 11, 2012 5:01 pm
Forum: General
Topic: Ludum Dare 25 joinings
Replies: 34
Views: 14386

Re: Ludum Dare 25 joinings

orw. Damn, I would like to participate but there is no time left for this.
by Larsii30
Tue Dec 11, 2012 4:01 pm
Forum: Support and Development
Topic: Check if player is touching
Replies: 3
Views: 2477

Re: Check if player is touching

Bounding Box collision
Just insert x, y, width, height for each box.
When two boxes intersect the function returns true.
by Larsii30
Sat Dec 08, 2012 11:50 am
Forum: Games and Creations
Topic: [Platformer] GiLL Pre-Alpha Demo
Replies: 20
Views: 15844

Re: [Platformer] GiLL Pre-Alpha Demo

Uhh yes I forgot to add text to the signs in the last levels. I will fix that.
Thanks for reporting :)
by Larsii30
Sat Dec 08, 2012 7:42 am
Forum: General
Topic: Your coding music?
Replies: 28
Views: 12729

Re: Your coding music?

BlackBulletIV wrote:...chillstep (Blackmill, Sacred, CMA, etc.)...
Very nice, I didn't know any of them before but now I love them :) Thanks man.
by Larsii30
Fri Dec 07, 2012 8:38 pm
Forum: Games and Creations
Topic: [Platformer] GiLL Pre-Alpha Demo
Replies: 20
Views: 15844

Re: [Platformer] GiLL Pre-Alpha Demo

Looks good. Though I couldn't get past the first set of floor spikes. And it bugs me a lot, I thought I was pretty decent at this kind of games... I guess I was wrong xD It's hard to find the right difficulty, because I played it a lot ( of course :D ) and I rush through all maps in 1 minute. A fri...
by Larsii30
Fri Dec 07, 2012 7:34 pm
Forum: Games and Creations
Topic: [Platformer] GiLL Pre-Alpha Demo
Replies: 20
Views: 15844

Re: [Platformer] GiLL Pre-Alpha Demo

Thanks.

That's a good idea. I change that.
by Larsii30
Fri Dec 07, 2012 4:35 pm
Forum: Games and Creations
Topic: [Platformer] GiLL Pre-Alpha Demo
Replies: 20
Views: 15844

[Platformer] GiLL Pre-Alpha Demo

Hey everyone, i'm currently working on a platformer called 'GiLL' and want to release the first demo right now. Please note that GiLL is very early in devlopment and contain a pretty ugly source code, may pretty ugly bugs and pretty little content. The maps in this version just represent the current...
by Larsii30
Tue Dec 04, 2012 8:01 pm
Forum: Support and Development
Topic: Tiles in canvas does not scale properly
Replies: 2
Views: 1551

Re: Tiles in canvas does not scale properly

Thanks that fixed it. ( I forgot about this function .. sorry ! )
Wouldn't it be better if the canvas get the DefaultImageFilter automatically passed from the setDefaultImageFilter-function?
by Larsii30
Tue Dec 04, 2012 6:42 pm
Forum: Support and Development
Topic: Tiles in canvas does not scale properly
Replies: 2
Views: 1551

Tiles in canvas does not scale properly

Hey everyone, Tshkn.png As you can see the sign left ( outside the canvas ) is much sharper then the sign right ( inside the canvas ). I've tried to reset the defaultImageFilter without effect. (edit) the images got the same size ( 32 x 32 ) and the "love.graphics.setDefaultImageFilter(...)&quo...
by Larsii30
Tue Dec 04, 2012 5:54 pm
Forum: General
Topic: Your coding music?
Replies: 28
Views: 12729

Re: Your coding music?

Digitally Imported or di.fm has some great stuff, the "Lounge" channel in particular is very good. I agree, pretty good music on there. :) Conan de Barbarian OST, for getting energized Daft Punk's Discovery, for continuing previously started projects Deus Ex: Human Revolution OST, for cre...