Search found 267 matches
- Tue Dec 11, 2012 5:01 pm
- Forum: General
- Topic: Ludum Dare 25 joinings
- Replies: 34
- Views: 14386
Re: Ludum Dare 25 joinings
orw. Damn, I would like to participate but there is no time left for this.
- Tue Dec 11, 2012 4:01 pm
- Forum: Support and Development
- Topic: Check if player is touching
- Replies: 3
- Views: 2477
Re: Check if player is touching
Bounding Box collision
Just insert x, y, width, height for each box.
When two boxes intersect the function returns true.
Just insert x, y, width, height for each box.
When two boxes intersect the function returns true.
- Sat Dec 08, 2012 11:50 am
- Forum: Games and Creations
- Topic: [Platformer] GiLL Pre-Alpha Demo
- Replies: 20
- Views: 15844
Re: [Platformer] GiLL Pre-Alpha Demo
Uhh yes I forgot to add text to the signs in the last levels. I will fix that.
Thanks for reporting
Thanks for reporting
- Sat Dec 08, 2012 7:42 am
- Forum: General
- Topic: Your coding music?
- Replies: 28
- Views: 12729
Re: Your coding music?
Very nice, I didn't know any of them before but now I love them Thanks man.BlackBulletIV wrote:...chillstep (Blackmill, Sacred, CMA, etc.)...
- Fri Dec 07, 2012 8:38 pm
- Forum: Games and Creations
- Topic: [Platformer] GiLL Pre-Alpha Demo
- Replies: 20
- Views: 15844
Re: [Platformer] GiLL Pre-Alpha Demo
Looks good. Though I couldn't get past the first set of floor spikes. And it bugs me a lot, I thought I was pretty decent at this kind of games... I guess I was wrong xD It's hard to find the right difficulty, because I played it a lot ( of course :D ) and I rush through all maps in 1 minute. A fri...
- Fri Dec 07, 2012 7:34 pm
- Forum: Games and Creations
- Topic: [Platformer] GiLL Pre-Alpha Demo
- Replies: 20
- Views: 15844
Re: [Platformer] GiLL Pre-Alpha Demo
Thanks.
That's a good idea. I change that.
That's a good idea. I change that.
- Fri Dec 07, 2012 4:35 pm
- Forum: Games and Creations
- Topic: [Platformer] GiLL Pre-Alpha Demo
- Replies: 20
- Views: 15844
[Platformer] GiLL Pre-Alpha Demo
Hey everyone, i'm currently working on a platformer called 'GiLL' and want to release the first demo right now. Please note that GiLL is very early in devlopment and contain a pretty ugly source code, may pretty ugly bugs and pretty little content. The maps in this version just represent the current...
- Tue Dec 04, 2012 8:01 pm
- Forum: Support and Development
- Topic: Tiles in canvas does not scale properly
- Replies: 2
- Views: 1551
Re: Tiles in canvas does not scale properly
Thanks that fixed it. ( I forgot about this function .. sorry ! )
Wouldn't it be better if the canvas get the DefaultImageFilter automatically passed from the setDefaultImageFilter-function?
Wouldn't it be better if the canvas get the DefaultImageFilter automatically passed from the setDefaultImageFilter-function?
- Tue Dec 04, 2012 6:42 pm
- Forum: Support and Development
- Topic: Tiles in canvas does not scale properly
- Replies: 2
- Views: 1551
Tiles in canvas does not scale properly
Hey everyone, Tshkn.png As you can see the sign left ( outside the canvas ) is much sharper then the sign right ( inside the canvas ). I've tried to reset the defaultImageFilter without effect. (edit) the images got the same size ( 32 x 32 ) and the "love.graphics.setDefaultImageFilter(...)&quo...
- Tue Dec 04, 2012 5:54 pm
- Forum: General
- Topic: Your coding music?
- Replies: 28
- Views: 12729
Re: Your coding music?
Digitally Imported or di.fm has some great stuff, the "Lounge" channel in particular is very good. I agree, pretty good music on there. :) Conan de Barbarian OST, for getting energized Daft Punk's Discovery, for continuing previously started projects Deus Ex: Human Revolution OST, for cre...