Search found 49 matches
- Sat Jun 06, 2015 8:27 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411533
Re: "Questions that don't deserve their own thread" thread
Keeping an eye out for BlueWolf's question, the answer interests me as well. But I have something on my mind as well: How does the actual code "run" when it comes to the update and draw functions? Do they run in "parallel" to the rest of code, or not? IE Does a function need to &...
- Tue Jun 02, 2015 6:13 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411533
Re: "Questions that don't deserve their own thread" thread
Heya, I need a suggestion:
When I run into some kind of "freezing" error in my game, what's the best way to debug it?
Using Ctrl+F5 from the LUA editor (I use ZeroBrane) takes too long to reach that point.
When I run into some kind of "freezing" error in my game, what's the best way to debug it?
Using Ctrl+F5 from the LUA editor (I use ZeroBrane) takes too long to reach that point.
- Tue Apr 21, 2015 7:14 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411533
Re: "Questions that don't deserve their own thread" thread
What about ipairs()? Or are they generally the same?
- Tue Apr 21, 2015 3:32 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411533
Re: "Questions that don't deserve their own thread" thread
Can anybody gimme some general tips about optimization that I can keep handy?
- Fri Apr 17, 2015 6:36 pm
- Forum: Support and Development
- Topic: Using Jumper's "Grid:eachRange" function
- Replies: 0
- Views: 998
Using Jumper's "Grid:eachRange" function
Hey there, I have a problem. I'm currently fooling around with the Gridlocked Player tutorial- I tried to have 3 characters move around the grid in succession, with all of them having a "range" they can move into each "turn". I managed to limit that range using the Jumper library...
- Fri Apr 03, 2015 3:02 pm
- Forum: Support and Development
- Topic: Printing values, and other small questions
- Replies: 3
- Views: 1604
Re: Printing values, and other small questions
Ahh, that explains it. Thanks.
- Fri Apr 03, 2015 2:36 pm
- Forum: Support and Development
- Topic: Printing values, and other small questions
- Replies: 3
- Views: 1604
Printing values, and other small questions
Hey there! I was wondering , is there a way to print out values of variables?
I couldn't find any way in the wiki itself.
I couldn't find any way in the wiki itself.
- Tue Sep 09, 2014 11:43 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411533
Re: "Questions that don't deserve their own thread" thread
Thanks, IceQB! I followed the instructions. This is cool as hell, and definitely explained some important concepts. ^^ But, I still don't know how to edit the LUA file AFTER I made the LOVE file with it. Like, let's say I want to make some changes in a game, and immediately check the results. How ca...
- Mon Sep 08, 2014 6:29 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411533
Re: "Questions that don't deserve their own thread" thread
Hiya! New to this whole game programming business, and I got some recommendations about LOVE. So I'm trying to figure things out! I'll have plenty of dumb questions for you guys. Here's my first one: I understand you can use Notepad++ to edit and launch the .lua files from inside the .love file. But...