I have a perfectly working ATB system implemented at the moment, with no noticeable change to performance.
More screenies tomorrow, and perhaps a demo by the end of the week. o/
Search found 49 matches
- Tue Oct 27, 2009 4:52 pm
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 23172
- Tue Oct 27, 2009 4:51 pm
- Forum: Libraries and Tools
- Topic: love.cloud
- Replies: 37
- Views: 39855
Re: love.cloud
Just remember, relying on a single server would kind of be against the idea of a cloud. o/
I use a vaguely similar system in a <it's a secret!>, but utilizing a geo-distributed setup (for speed more than anything else) of machines to connect to.
I use a vaguely similar system in a <it's a secret!>, but utilizing a geo-distributed setup (for speed more than anything else) of machines to connect to.
- Tue Oct 20, 2009 1:47 pm
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 23172
Re: Avalon.
Does the battle system support more than one enemy? Is it turn based or time based? Have you made characters attack animations (like a step forward or a jump etc...)? I'm curious about your battle algorithm! I love programming BSs and i'm quite good with them... It can currently support up to five ...
- Mon Oct 19, 2009 10:01 am
- Forum: Support and Development
- Topic: LÖVE on Android?
- Replies: 46
- Views: 24394
Re: LÖVE on Android?
Ah, always a good song.Tenoch wrote:Queen begs to differ.Avalon wrote:But evil libs make the world go round.
- Sun Oct 18, 2009 7:31 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 147640
Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)
Any updates? I'm fairly interested in seeing what you do with this project.
- Sun Oct 18, 2009 7:30 pm
- Forum: Support and Development
- Topic: LÖVE on Android?
- Replies: 46
- Views: 24394
Re: LÖVE on Android?
But evil libs make the world go round.bartbes wrote:Good things the behemoth evil libs are mostly out of 0.6.0, so enjoy the compile hell.
- Sun Oct 18, 2009 7:00 pm
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 23172
Re: Avalon.
Currently, they're just image backgrounds that have been pre-generated.what are you using to make the color gradients?
- Sat Oct 17, 2009 7:04 pm
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 23172
Re: Avalon.
Here's a screenshot of the initial battle screen.
- Sat Oct 17, 2009 3:50 pm
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 23172
Avalon.
Somewhat pointless now, updates later. :p