So I am guessing that the resources are being loaded in an appropriate manner.RPG wrote:Okay, why on machine with 1 GB RAM and nvidia geforce 6600 (128 M) game works perfectly?
Why on other machine game needs only 10 Mb RAM?anjo wrote:640MB of memory for those PNGs.
Search found 790 matches
- Sun Apr 10, 2011 12:28 am
- Forum: Support and Development
- Topic: Love ang Intel GMA
- Replies: 9
- Views: 2394
Re: Love ang Intel GMA
I feel the need to remind you that:
- Sat Apr 09, 2011 10:32 pm
- Forum: Support and Development
- Topic: Love ang Intel GMA
- Replies: 9
- Views: 2394
Re: Love ang Intel GMA
Yeah, I was hesitant to ask that question since I thought that other games/applications might not suffer the same symptoms. I'm sure that whatever the issue is it can, and will, be fixed. It's obviously something in the code that interfaces with the GFX card.
- Sat Apr 09, 2011 10:23 pm
- Forum: General
- Topic: Considering picking up Lua
- Replies: 26
- Views: 11566
Re: Considering picking up Lua
Oh man, I TOTALLY agree with that. I concur
But uh, as long as I understand what the source is doing, I feel comfortable not knowing exactly how the syntax works. I'm sure I'll reach the point where I can read it with 100% clarity someday.
But uh, as long as I understand what the source is doing, I feel comfortable not knowing exactly how the syntax works. I'm sure I'll reach the point where I can read it with 100% clarity someday.
- Sat Apr 09, 2011 10:21 pm
- Forum: Support and Development
- Topic: Love ang Intel GMA
- Replies: 9
- Views: 2394
Re: Love ang Intel GMA
Could it be a GMA driver issue?
- Sat Apr 09, 2011 8:51 pm
- Forum: Games and Creations
- Topic: Splash
- Replies: 9
- Views: 7788
Re: Splash
I would love to see the following in this: -A sound played by each 'splash' that would change tone with the colour and fadeout as the 'splash' grows in size -A slower initial rate at which the 'splashes' are generates to compliment the above. I could provide some lövely samples/sound effects for you...
- Sat Apr 09, 2011 8:26 pm
- Forum: Support and Development
- Topic: Love ang Intel GMA
- Replies: 9
- Views: 2394
Re: Love ang Intel GMA
I wish I could test this and help. If true, this is a pretty scary finding!
- Sat Apr 09, 2011 8:24 pm
- Forum: General
- Topic: Considering picking up Lua
- Replies: 26
- Views: 11566
Re: Considering picking up Lua
It's interesting that you say that. I find Slither to be easier to use than the others. Just a preference I guess. They're all wonderful, intuitive options.Robin wrote:Plus, SECS is easily understandable. Slither and MC less so.
- Fri Apr 08, 2011 2:14 am
- Forum: General
- Topic: 2 Quick Questions...
- Replies: 3
- Views: 1814
Re: 2 Quick Questions...
As relevant as the issue of selling a game might be, a part of me feels sad that this question is sometimes one of the first ones asked by newcomers. Not that I'm judging Havemeat, not at all . It's just the question.
- Fri Apr 08, 2011 1:57 am
- Forum: General
- Topic: Considering picking up Lua
- Replies: 26
- Views: 11566
Re: Considering picking up Lua
Eh, you get used to it pretty sharpish. I'm enjoying using it, and I think bartbes likes the fact that someone is actively using it. I consult him now and then when I try to do something I haven't done before. It works a treat, and the source code for the 'class' object is just.... insane. Some craz...
- Fri Apr 08, 2011 1:16 am
- Forum: General
- Topic: Considering picking up Lua
- Replies: 26
- Views: 11566
Re: Considering picking up Lua
I disagree with you both! I'm using bartbes' latest OOP invention: https://bitbucket.org/bartbes/slither/overview
I personally find it easier to use than both of the above. But eh, each to their own.
I personally find it easier to use than both of the above. But eh, each to their own.