Search found 1911 matches
- Tue Dec 16, 2014 7:17 am
- Forum: Support and Development
- Topic: How to rename dir / move file?
- Replies: 20
- Views: 11598
Re: How to rename dir / move file?
One option could be to iterate all files in the source directory, read each file and write it (in binary mode) out to the destination folder. Then (optionally) delete the old source folder. This is probably much slower though although I've used this approach and works pretty well. Note that file acc...
- Mon Dec 15, 2014 11:19 am
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 63161
Re: Common game translations
Thanks so much for the help, Admicos.
Any help if much appreciated, including new languages or terms that you want to have translated.
PS. I think we should add Czech, Danish and possibly Vietnamese too.
Any help if much appreciated, including new languages or terms that you want to have translated.
PS. I think we should add Czech, Danish and possibly Vietnamese too.
- Sun Dec 14, 2014 5:15 pm
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 63161
Re: Common game translations
Sounds good although it might be better to add IPA as a "language" column since it's recommended for the keys to be plain *non-UTF8*.
Either way, it's a good idea
Either way, it's a good idea
- Sun Dec 14, 2014 4:54 pm
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 63161
Re: Common game translations
How about IPA characters -> per-language characters that (closely enough) represent those sounds? That would at least allow people to know how to pronounce stuff from other languages; Usage cases... maybe used like furigana, in subtitles in games; maybe i'll do a demo of this...? I'm not too famili...
- Sun Dec 14, 2014 4:26 pm
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 63161
Re: Common game translations
I'd like to share my localization lib, which works pretty well with this project. Here is the example usage: lang = require("lang.localize") function love.load() lang.set_locale("en") lang.set_text("text1", "this is the first string") lang.set_text("text2...
- Sun Dec 14, 2014 6:56 am
- Forum: Libraries and Tools
- Topic: Locale - A simple localization system for LOVE
- Replies: 1
- Views: 3056
Re: Locale - A simple localization system for LOVE
Not a bad start. Although I believe it could be improved in a few ways. In terms of the implementation "lib.getLocalized" might be kind of slow. I would suggest parsing the entire localization file into a lookup table instead of iterating all lines. Next, you may want to add support for ar...
- Fri Dec 12, 2014 4:01 pm
- Forum: Libraries and Tools
- Topic: change var depending on a beat of a song
- Replies: 3
- Views: 1051
Re: change var depending on a beat of a song
how would i go about changing a variable depending on a beat of a song? Seems like a simple problem, right? :) I'm not too experienced with audio programming but from what I know, you would either need: 1.access to raw data of the audio buffer while it's playing 2.parse the song file ahead of time ...
- Fri Dec 12, 2014 12:50 pm
- Forum: Libraries and Tools
- Topic: [Tutorials] Making a simple 2D physics engine
- Replies: 33
- Views: 28048
Re: [Tutorials] Making a simple 2D physics engine
Great work on the tutorials, I can see that you put in a lot of effort there. :) Just have a small suggestion regarding the following piece of code: obj1.speedx = math.min( math.max(obj1.speedx, -maxspeed), maxspeed) obj1.speedy = math.min( math.max(obj1.speedy, -maxspeed), maxspeed) It clamps each ...
- Wed Dec 10, 2014 4:36 am
- Forum: General
- Topic: My attempt at Hit Detection... is it Efficient?
- Replies: 6
- Views: 3109
Re: My attempt at Hit Detection... is it Efficient?
Good description by Kikito. To sum it up, if you have two moving shapes A and B: 1.Continuous collision detection: you want to find the time of impact (like in Kikito's bump) 2.Non-continuous collision detection: you check if the shapes intersect and find the shortest separation vector (like in Fizz...
- Wed Dec 10, 2014 4:19 am
- Forum: Support and Development
- Topic: Platformer Help/Maybe a tutorial?
- Replies: 3
- Views: 2164
Re: Platformer Help/Maybe a tutorial?
Not bad, but the names of some of the variables are a little confusing.
"player.speed" is actually "acceleration"
"player.friction" is "damping"
"player.speed" is actually "acceleration"
"player.friction" is "damping"