Search found 1239 matches

by BlackBulletIV
Wed Jan 02, 2013 3:45 am
Forum: Support and Development
Topic: Löve/Lua-Performance sucks on my PC... why?
Replies: 14
Views: 6418

Re: Löve/Lua-Performance sucks on my PC... why?

Ohhh, I thought it was related to the posting-count... I think it used to be, but not anymore. EDIT: Proles and inner party are references to George Owells book 1984, and the telescreen is an important item from the book. Oh, I get it; that's pretty cool. (Hadn't heard of a telescreen, but I do rem...
by BlackBulletIV
Tue Jan 01, 2013 11:52 pm
Forum: Support and Development
Topic: Löve/Lua-Performance sucks on my PC... why?
Replies: 14
Views: 6418

Re: Löve/Lua-Performance sucks on my PC... why?

Lightcycler wrote:Oh, by the way- will I be able to switch my telescreen off when I'm an inner party member? It's quite annoying :rofl:
Yeah, what's that? Also, if I understand correctly, inner party member isn't an automatic rank, the admins/moderators manually give the rank.
by BlackBulletIV
Tue Jan 01, 2013 11:45 pm
Forum: Support and Development
Topic: Optimization tips
Replies: 26
Views: 7913

Re: Optimization tips

There doesn't seem to be a way to remove individual items from a Batch, would I have to clear everything and add them all back if I wanted to remove 1? So so far it seems Sprite Batches are really good for things that won't move or get changed often, that don't need to be updated every frame. Also,...
by BlackBulletIV
Tue Jan 01, 2013 12:32 pm
Forum: General
Topic: How would Love be for an MMO?
Replies: 12
Views: 6164

Re: How would Love be for an MMO?

But I believe you can probably make the server engine in another language as long as it is compatible with Lua's networking protocols? I dunno. Yeah, you should be able to. lua-socket (it's not a part of core Lua, by the way) uses standard UDP, or TCP, protocols to my knowledge, so it should work w...
by BlackBulletIV
Tue Jan 01, 2013 5:55 am
Forum: Support and Development
Topic: Optimization tips
Replies: 26
Views: 7913

Re: Optimization tips

That's what I'm doing with my arena shooter, although the game looks terrible without bloom on.
by BlackBulletIV
Tue Jan 01, 2013 3:47 am
Forum: Games and Creations
Topic: Physics-based arena shooter
Replies: 54
Views: 20050

Re: Physics-based arena shooter

Good to hear. :)
by BlackBulletIV
Tue Jan 01, 2013 3:46 am
Forum: General
Topic: Why do we need to put graphics in love.draw()?
Replies: 4
Views: 1622

Re: Why do we need to put graphics in love.draw()?

Expanding on what slime said, the update logic needs to be separated from the rendering. This is why we have two separate callbacks, love.update and love.draw . love.run is the function that contains the game loop (it's automatically defined by LÖVE) and calls these functions; you may want to take a...
by BlackBulletIV
Tue Jan 01, 2013 3:39 am
Forum: Support and Development
Topic: Optimization tips
Replies: 26
Views: 7913

Re: Optimization tips

I am planning on doing that, but I'm having doubts on whether it's worth it. There's a lot of stuff that would be dependent on shaders and/or canvases, and without it the game would either look horrible or have really bad performance. We could try to fake some things and cut some corners just so pe...
by BlackBulletIV
Mon Dec 31, 2012 12:38 am
Forum: General
Topic: How would Love be for an MMO?
Replies: 12
Views: 6164

Re: How would Love be for an MMO?

Well then, to answer your question directly, yes LÖVE is most likely capable of what you want to do. You may want to take a look at lua-socket (the Lua networking library included with LÖVE), or the LUBE library.
by BlackBulletIV
Sun Dec 30, 2012 9:41 pm
Forum: Support and Development
Topic: Doesnt Löve have its own sprite animation libs?
Replies: 2
Views: 1477

Re: Doesnt Löve have its own sprite animation libs?

Here's the link to anim8: https://github.com/kikito/anim8

The way to implement it on your own is to make a Quad for each frame, and cycle through those quads. That's the basic idea, though the implementation details are a bit more complicated, of course.