Search found 1239 matches
- Wed Jan 02, 2013 3:45 am
- Forum: Support and Development
- Topic: Löve/Lua-Performance sucks on my PC... why?
- Replies: 14
- Views: 6418
Re: Löve/Lua-Performance sucks on my PC... why?
Ohhh, I thought it was related to the posting-count... I think it used to be, but not anymore. EDIT: Proles and inner party are references to George Owells book 1984, and the telescreen is an important item from the book. Oh, I get it; that's pretty cool. (Hadn't heard of a telescreen, but I do rem...
- Tue Jan 01, 2013 11:52 pm
- Forum: Support and Development
- Topic: Löve/Lua-Performance sucks on my PC... why?
- Replies: 14
- Views: 6418
Re: Löve/Lua-Performance sucks on my PC... why?
Yeah, what's that? Also, if I understand correctly, inner party member isn't an automatic rank, the admins/moderators manually give the rank.Lightcycler wrote:Oh, by the way- will I be able to switch my telescreen off when I'm an inner party member? It's quite annoying
- Tue Jan 01, 2013 11:45 pm
- Forum: Support and Development
- Topic: Optimization tips
- Replies: 26
- Views: 7913
Re: Optimization tips
There doesn't seem to be a way to remove individual items from a Batch, would I have to clear everything and add them all back if I wanted to remove 1? So so far it seems Sprite Batches are really good for things that won't move or get changed often, that don't need to be updated every frame. Also,...
- Tue Jan 01, 2013 12:32 pm
- Forum: General
- Topic: How would Love be for an MMO?
- Replies: 12
- Views: 6164
Re: How would Love be for an MMO?
But I believe you can probably make the server engine in another language as long as it is compatible with Lua's networking protocols? I dunno. Yeah, you should be able to. lua-socket (it's not a part of core Lua, by the way) uses standard UDP, or TCP, protocols to my knowledge, so it should work w...
- Tue Jan 01, 2013 5:55 am
- Forum: Support and Development
- Topic: Optimization tips
- Replies: 26
- Views: 7913
Re: Optimization tips
That's what I'm doing with my arena shooter, although the game looks terrible without bloom on.
- Tue Jan 01, 2013 3:47 am
- Forum: Games and Creations
- Topic: Physics-based arena shooter
- Replies: 54
- Views: 20050
Re: Physics-based arena shooter
Good to hear.
- Tue Jan 01, 2013 3:46 am
- Forum: General
- Topic: Why do we need to put graphics in love.draw()?
- Replies: 4
- Views: 1622
Re: Why do we need to put graphics in love.draw()?
Expanding on what slime said, the update logic needs to be separated from the rendering. This is why we have two separate callbacks, love.update and love.draw . love.run is the function that contains the game loop (it's automatically defined by LÖVE) and calls these functions; you may want to take a...
- Tue Jan 01, 2013 3:39 am
- Forum: Support and Development
- Topic: Optimization tips
- Replies: 26
- Views: 7913
Re: Optimization tips
I am planning on doing that, but I'm having doubts on whether it's worth it. There's a lot of stuff that would be dependent on shaders and/or canvases, and without it the game would either look horrible or have really bad performance. We could try to fake some things and cut some corners just so pe...
- Mon Dec 31, 2012 12:38 am
- Forum: General
- Topic: How would Love be for an MMO?
- Replies: 12
- Views: 6164
Re: How would Love be for an MMO?
Well then, to answer your question directly, yes LÖVE is most likely capable of what you want to do. You may want to take a look at lua-socket (the Lua networking library included with LÖVE), or the LUBE library.
- Sun Dec 30, 2012 9:41 pm
- Forum: Support and Development
- Topic: Doesnt Löve have its own sprite animation libs?
- Replies: 2
- Views: 1477
Re: Doesnt Löve have its own sprite animation libs?
Here's the link to anim8: https://github.com/kikito/anim8
The way to implement it on your own is to make a Quad for each frame, and cycle through those quads. That's the basic idea, though the implementation details are a bit more complicated, of course.
The way to implement it on your own is to make a Quad for each frame, and cycle through those quads. That's the basic idea, though the implementation details are a bit more complicated, of course.