Delete line 35 in menu.lua.
lol
Search found 478 matches
- Wed Feb 11, 2015 4:47 am
- Forum: Support and Development
- Topic: Help please lol
- Replies: 14
- Views: 5775
- Mon Feb 09, 2015 7:37 pm
- Forum: Support and Development
- Topic: Memory limits less than expected?
- Replies: 8
- Views: 4211
Re: Memory limits less than expected?
How long does it take to load those images?
I'm thinking it terminates your app as not responding due to long load.
I'm thinking it terminates your app as not responding due to long load.
- Mon Feb 09, 2015 7:24 pm
- Forum: Support and Development
- Topic: Filesystem questions: Knowing whether file is outside .love?
- Replies: 8
- Views: 1917
Re: Filesystem questions: Knowing whether file is outside .l
The closest thing you can do is love.filesystem.setIdentity(name,appendToPath ) , where appendToPath signifies whether you first look in identity or your game archive. This can be used to check for files twice, once with appendToPath true and once with false. If both results give a different file, y...
- Sat Jan 31, 2015 3:12 am
- Forum: Support and Development
- Topic: Createing Endless Texture Background
- Replies: 10
- Views: 8447
Re: Createing Endless Texture Background
can you walk me through how this works. It separates input imageData into a 2d table of smaller images created by copying parts of the original imageData. These small square images are then drawn based on the input of :draw(). This is done by first determining the top left and bottom right chunks i...
- Sat Jan 31, 2015 12:56 am
- Forum: Support and Development
- Topic: Createing Endless Texture Background
- Replies: 10
- Views: 8447
Re: Createing Endless Texture Background
Fraction your image into chunks, draw chunks based on intersection with drawn area.
- Tue Jan 27, 2015 7:15 pm
- Forum: Support and Development
- Topic: Memory Leak, help, 3rd day and can't find [Solved]
- Replies: 3
- Views: 2498
Re: Memory Leak, help, 3rd day and can't find :*(
The problem is with BRICK:Destroy() just like Muris wrote.
Most of your =nil, all of your garbagecollect and table.removes are useless. Especially this beauty:
Most of your =nil, all of your garbagecollect and table.removes are useless. Especially this beauty:
Code: Select all
self=nil
- Sun Jan 25, 2015 8:34 am
- Forum: Support and Development
- Topic: [HELP] <- PLEASE DON'T DO THIS
- Replies: 10
- Views: 2688
[HELP] <- PLEASE DON'T DO THIS
Hello everyone, I understand that at this very subforum page one individual used a [help] tag for his thread which caused a chain reaction of new users also adopting this tag. This tag serves absolutely no purpose and in fact makes it harder to read through the topic subjects, every single thread in...
- Fri Jan 23, 2015 3:46 am
- Forum: Support and Development
- Topic: Quickie Darkening Screen?
- Replies: 3
- Views: 2246
Re: Quickie Darkening Screen?
Seems like you're not using love.graphics.setColor(255,255,255,255) before drawing your images, causing setColor from the UI to leak into your other draw calls. Always set the color to what you want it to be before drawing anything that uses the color property, you can never rely on an unknown state...
- Tue Jan 20, 2015 11:03 pm
- Forum: Support and Development
- Topic: In-game Menus - Images vs Code?
- Replies: 9
- Views: 4343
Re: In-game Menus - Images vs Code?
What are you talking about? You have draw calls and input, imagination is the limit.adrix89 wrote:Since the GUI options are limited currently you have to put with up with more basic options for now.
- Mon Jan 19, 2015 10:46 am
- Forum: Support and Development
- Topic: Thread module kinda sucks..
- Replies: 10
- Views: 3349
Re: Thread module kinda sucks..
Odd, I must have misread the memory usage, it's at about 50mb at 100k channels as you said. Nevermind that.slime wrote:How much memory do they take up for you?