Search found 478 matches

by Azhukar
Wed Feb 11, 2015 4:47 am
Forum: Support and Development
Topic: Help please lol
Replies: 14
Views: 5775

Re: Help please lol

Delete line 35 in menu.lua.








lol
by Azhukar
Mon Feb 09, 2015 7:37 pm
Forum: Support and Development
Topic: Memory limits less than expected?
Replies: 8
Views: 4211

Re: Memory limits less than expected?

How long does it take to load those images?

I'm thinking it terminates your app as not responding due to long load.
by Azhukar
Mon Feb 09, 2015 7:24 pm
Forum: Support and Development
Topic: Filesystem questions: Knowing whether file is outside .love?
Replies: 8
Views: 1917

Re: Filesystem questions: Knowing whether file is outside .l

The closest thing you can do is love.filesystem.setIdentity(name,appendToPath ) , where appendToPath signifies whether you first look in identity or your game archive. This can be used to check for files twice, once with appendToPath true and once with false. If both results give a different file, y...
by Azhukar
Sat Jan 31, 2015 3:12 am
Forum: Support and Development
Topic: Createing Endless Texture Background
Replies: 10
Views: 8447

Re: Createing Endless Texture Background

can you walk me through how this works. It separates input imageData into a 2d table of smaller images created by copying parts of the original imageData. These small square images are then drawn based on the input of :draw(). This is done by first determining the top left and bottom right chunks i...
by Azhukar
Sat Jan 31, 2015 12:56 am
Forum: Support and Development
Topic: Createing Endless Texture Background
Replies: 10
Views: 8447

Re: Createing Endless Texture Background

Fraction your image into chunks, draw chunks based on intersection with drawn area.
by Azhukar
Tue Jan 27, 2015 7:15 pm
Forum: Support and Development
Topic: Memory Leak, help, 3rd day and can't find [Solved]
Replies: 3
Views: 2498

Re: Memory Leak, help, 3rd day and can't find :*(

The problem is with BRICK:Destroy() just like Muris wrote.

Most of your =nil, all of your garbagecollect and table.removes are useless. Especially this beauty:

Code: Select all

self=nil
by Azhukar
Sun Jan 25, 2015 8:34 am
Forum: Support and Development
Topic: [HELP] <- PLEASE DON'T DO THIS
Replies: 10
Views: 2688

[HELP] <- PLEASE DON'T DO THIS

Hello everyone, I understand that at this very subforum page one individual used a [help] tag for his thread which caused a chain reaction of new users also adopting this tag. This tag serves absolutely no purpose and in fact makes it harder to read through the topic subjects, every single thread in...
by Azhukar
Fri Jan 23, 2015 3:46 am
Forum: Support and Development
Topic: Quickie Darkening Screen?
Replies: 3
Views: 2246

Re: Quickie Darkening Screen?

Seems like you're not using love.graphics.setColor(255,255,255,255) before drawing your images, causing setColor from the UI to leak into your other draw calls. Always set the color to what you want it to be before drawing anything that uses the color property, you can never rely on an unknown state...
by Azhukar
Tue Jan 20, 2015 11:03 pm
Forum: Support and Development
Topic: In-game Menus - Images vs Code?
Replies: 9
Views: 4343

Re: In-game Menus - Images vs Code?

adrix89 wrote:Since the GUI options are limited currently you have to put with up with more basic options for now.
What are you talking about? You have draw calls and input, imagination is the limit.
by Azhukar
Mon Jan 19, 2015 10:46 am
Forum: Support and Development
Topic: Thread module kinda sucks..
Replies: 10
Views: 3349

Re: Thread module kinda sucks..

slime wrote:How much memory do they take up for you?
Odd, I must have misread the memory usage, it's at about 50mb at 100k channels as you said. Nevermind that.