Search found 138 matches
- Fri Dec 01, 2017 10:43 pm
- Forum: Libraries and Tools
- Topic: Yet another path finding module
- Replies: 7
- Views: 6438
Yet another path finding module
Just because it's fun coding path finders :joker: pathfinder.png Easy to use, it will make you more attractive and you feel sensual doing so. local lib = require("lib") function isPositionOpenfunc(x, y) -- should return true if the map position at x, y is open to walk return map[x][y] end ...
- Thu Nov 30, 2017 5:36 pm
- Forum: Support and Development
- Topic: [solved] Unpredictable error triangulating a polygon
- Replies: 3
- Views: 5898
Re: Unpredictable error triangulating a polygon
Thanks grump and vrld, I have it working. The trick is to ensure the first and last points are on the extremities of the polygon. Your help was invaluable, cheers.
- Thu Nov 30, 2017 2:50 pm
- Forum: Support and Development
- Topic: [solved] Unpredictable error triangulating a polygon
- Replies: 3
- Views: 5898
[solved] Unpredictable error triangulating a polygon
I hope someone can help me. I have some code that draws a graph, it gives an error when I call love.math.triangulate. I have boiled the code down to this contrived example for demonstration purposes: function love.load() vertices = { 0, 138, 20, 138, 41, 144, 62, 162, 82, 181, 103, 181, 124, 191, --...
- Thu Nov 23, 2017 2:20 pm
- Forum: Games and Creations
- Topic: Lake generator
- Replies: 4
- Views: 4165
Re: Lake generator
I tweaked the code to produce more natural looking ground structures by filling in random blocks. The green areas would be shallow waters where vegetation grows. Latest source attached to the first post.
- Thu Nov 23, 2017 4:28 am
- Forum: Games and Creations
- Topic: Lake generator
- Replies: 4
- Views: 4165
Re: Lake generator
Thanks! Speaking of dungeon crawlers, I ran across rotLove in my research and made a mental note to look it over one day. It might be useful
- Wed Nov 22, 2017 8:57 pm
- Forum: Games and Creations
- Topic: Lake generator
- Replies: 4
- Views: 4165
Lake generator
I've been playing this old pc-dos game called BassTour, I have fond memories playing it and I landed a few lunkers - albeit hooking my partner's hat some. The lakes you fish in the game are all hand crafted, and it got me thinking about map generation. This technical demo uses cellular automata to m...
- Tue Nov 14, 2017 5:30 pm
- Forum: Games and Creations
- Topic: Scrolling apertures: a technical demo
- Replies: 7
- Views: 5273
Re: Scrolling apertures: a technical demo
Drawing the visible page would be easy enough
That should satisfy any performance concerns. I will have to try scissors too, thanks for the idea!
Code: Select all
if loremscroll.page == 1 then
-- draw page 1 here
elseif loremscroll.page == 2 then
-- you get the idea
end
- Tue Nov 14, 2017 9:26 am
- Forum: Games and Creations
- Topic: Scrolling apertures: a technical demo
- Replies: 7
- Views: 5273
Scrolling apertures: a technical demo
Here is a technical demo of a scrollable surface. It is nothing fancy but might be useful for some, sharing is caring right?
It uses a stencil and transforms, there is no drawing to off-screen canvasses involved.
It uses a stencil and transforms, there is no drawing to off-screen canvasses involved.
- Fri Nov 10, 2017 1:37 pm
- Forum: Games and Creations
- Topic: RetroLove
- Replies: 6
- Views: 10521
Re: RetroLove
Good work. These are classic games and they play pretty well. Tetris is another game I enjoy remaking because it involves array transforms and some easy collision detection
- Wed Oct 25, 2017 8:15 am
- Forum: Games and Creations
- Topic: Dark Wish
- Replies: 12
- Views: 9813
Re: Dark Wish
Those screens look very tidy. You made impressive progress. Subscribing for future updates