Search found 796 matches
- Mon Feb 27, 2012 1:53 am
- Forum: Support and Development
- Topic: Solving Collisions
- Replies: 21
- Views: 5712
Re: Solving Collisions
HardonCollider also returns the "minimum translation vector", which will help you solve collisions. Search this forum, and you're sure to find more info on it.
- Mon Feb 27, 2012 1:09 am
- Forum: General
- Topic: Is LOVE good enough?
- Replies: 23
- Views: 12497
Re: Is LOVE good enough?
I see that it uses vector images, but what about non-vector images like pngs and jpgs? I don't know where you see that LÖVE supports vector images, because it doesn't. It does support PNG and JPG though. What about transparency within images? Transparency in GIFs and PNGs is properly retained. You ...
- Sun Feb 26, 2012 11:07 am
- Forum: LÖVE-Android
- Topic: Android emulator
- Replies: 7
- Views: 10221
Re: Android emulator
There is, yes. See the Android dev docs.
Note that it's very slow, and it might be a better idea to just develop your game on your PC's version of LÖVE and then port it to your phone.
Note that it's very slow, and it might be a better idea to just develop your game on your PC's version of LÖVE and then port it to your phone.
- Thu Feb 23, 2012 8:41 pm
- Forum: Support and Development
- Topic: Gsubbing multiple strings. (a lua only question)
- Replies: 3
- Views: 2098
Re: Gsubbing multiple strings. (a lua only question)
What are you asking, exactly?
- Thu Feb 23, 2012 8:14 pm
- Forum: Support and Development
- Topic: Gsubbing multiple strings. (a lua only question)
- Replies: 3
- Views: 2098
Re: Gsubbing multiple strings. (a lua only question)
Code: Select all
str:gsub("[abcde]", "1")
- Wed Feb 22, 2012 2:27 am
- Forum: Support and Development
- Topic: Relasing Loaded Data
- Replies: 2
- Views: 2510
Re: Relasing Loaded Data
You just rely on Lua's garbage collection.
The memory will be freed when needed.
Code: Select all
image = nil
- Tue Feb 21, 2012 5:30 pm
- Forum: Support and Development
- Topic: FPS issues in platformer
- Replies: 18
- Views: 5329
Re: FPS issues in platformer
No.. No! Why do you have game logic in love.draw?
- Tue Feb 21, 2012 12:19 am
- Forum: Libraries and Tools
- Topic: Donut - simplified debug message control system
- Replies: 9
- Views: 9608
Re: Donut - simplified debug message control system
Two minor issues:
- Use require("donut"), not require("donut.lua").
- Return a table containing your module's functions, don't create a global.
- Use require("donut"), not require("donut.lua").
- Return a table containing your module's functions, don't create a global.
- Mon Feb 20, 2012 7:49 pm
- Forum: General
- Topic: Help the love2d wiki page!
- Replies: 12
- Views: 6378
Re: Help the love2d wiki page!
rokit boy, your article is absolutely terrible. The fact that it hasn't been removed yet astounds me. Also, LÖVE is called LÖVE, not Love 2d or anything like that. What about expanding this? http://en.wikipedia.org/wiki/User:Topsfield99/L%C3%96VE I did expand on that and created a full article once,...
- Mon Feb 20, 2012 12:01 am
- Forum: Support and Development
- Topic: Where is the mouse?
- Replies: 7
- Views: 4825
Re: Where is the mouse?
That is the default behaviour in 0.8.0.