Search found 124 matches
- Wed Oct 30, 2019 4:53 pm
- Forum: Games and Creations
- Topic: Max Downforce - arcade racer
- Replies: 15
- Views: 19940
Re: Max Downforce - arcade racer
This looks fantastic - triggers my memories for the Lotus Turbo Esprit games on the Amiga. Also it's pretty cool to see how extremely lowres your assets are and how great the game looks even on a typical sized modern display (those games back then had quite a lot of additional "hardware" f...
- Mon Oct 28, 2019 10:31 am
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1141900
Re: LÖVE 11.3 released!
Thanks a lot for all the effort and work done on Löve (still using 0.10.2 but looking forward to move over to 11.x eventually)
- Thu Oct 10, 2019 5:41 pm
- Forum: General
- Topic: Lua encoding
- Replies: 13
- Views: 11095
Re: Lua encoding
My projects are always so big I would like to have some protection. Then after some time after the release I could release the code so people can mod it but at start I would like to have the source closed. Or partly open source, for modding. May I ask to see any of your previous projects just to ge...
- Sat Oct 05, 2019 7:35 pm
- Forum: General
- Topic: Distributing lua files
- Replies: 21
- Views: 13466
Re: Distributing lua files
Steam DRM is optional - here's a list of exceptions
https://steam.fandom.com/wiki/List_of_DRM-free_games
https://steam.fandom.com/wiki/List_of_DRM-free_games
- Fri Sep 20, 2019 6:26 am
- Forum: Support and Development
- Topic: Best method to implement 9 slice?
- Replies: 3
- Views: 4303
Re: Best method to implement 9 slice?
It's more efficient as changing the scissorrect will stop batching, so you'll create 9 draw calls. Also using scissors will be more complicated to implement as scissors are in screen coordinates, i.e. pixels, so you'd have to do more transformation work on your coordinates (in case you use any scali...
- Sat Aug 31, 2019 3:10 pm
- Forum: Support and Development
- Topic: Highly-nested table is causing weird errors...
- Replies: 11
- Views: 7356
Re: Highly-nested table is causing weird errors...
There's nothing to argue here, you made a bug (we all do, I got my first job in gamedev in 1996 and on any current day, if I write a serious amount of code I create bugs) but instead of trying to fix it/understand what you did wrong you're leaving with useless and wrong statements about Lua. It's no...
- Sat Aug 31, 2019 2:37 pm
- Forum: Support and Development
- Topic: Highly-nested table is causing weird errors...
- Replies: 11
- Views: 7356
Re: Highly-nested table is causing weird errors...
That's pure nonesense, the bug is just on your side.
But that's just my two cents ah, I meant lines ... of code
local myTab = {{{{{{{{{{{{{{{{{{{{ 42 }}}}}}}}}}}}}}}}}}}}
print( myTab[1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1])
But that's just my two cents ah, I meant lines ... of code
local myTab = {{{{{{{{{{{{{{{{{{{{ 42 }}}}}}}}}}}}}}}}}}}}
print( myTab[1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1])
- Wed Aug 14, 2019 1:52 pm
- Forum: Support and Development
- Topic: Is there a way to simulate a mouse click?
- Replies: 2
- Views: 2495
Re: Is there a way to simulate a mouse click?
Not what you asked for but depending on what you aim to do maybe an alternative - https://www.autoitscript.com/site/ Years ago I used it for a simple automation task, I can't even remember what it was, but I know it worked quite well and was easy to use. If you need the rest of Löve too it's of cour...
Re: wwwoooo
All things equal, for obvious reasons a framework would be less prone to bugs as it's just less and lowerlevel code with less potential for sideeffects due to the usage/data. But there's no such realworld situation where all things are equal so in the end it highly depends. The very general rule of ...
- Tue Jul 30, 2019 9:09 pm
- Forum: Libraries and Tools
- Topic: Another Lua Vector library
- Replies: 14
- Views: 15111
Re: Another Lua Vector library
Thank you for your comment, I had not thought about that, do you think that change is enough to optimize it and work properly? The suggested change is a good, and primarily memory and construction time optimization. Without it, each single vector requires more than 1 kb of memory, quite an overhead...