I see. Got it to work. Thanks for explaining!
Search found 612 matches
- Tue Apr 03, 2018 12:32 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 108630
- Tue Apr 03, 2018 10:08 am
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 108630
Re: LÖVE 11.0 released!
I can't get audio effects to work. Any example usage would be helpful.
Source:setEffect() complains about filter type which makes me think only filters are working and not things like reverb. love.audio.setEffect() seem to do nothing, even when given one of the effect types it wants.
Source:setEffect() complains about filter type which makes me think only filters are working and not things like reverb. love.audio.setEffect() seem to do nothing, even when given one of the effect types it wants.
- Mon Apr 02, 2018 12:13 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 108630
Re: LÖVE 11.0 released!
Truly awesome! Gonna play with those audio additions right away. I'm just dreading changing all the color values... Anyway, good work!
- Wed Mar 28, 2018 9:22 pm
- Forum: Games and Creations
- Topic: Frog Hotel, my lovely new game, is on Kickstarter
- Replies: 7
- Views: 6812
Re: Frog Hotel, my lovely new game, is on Kickstarter
Love the art style! I really like that video. Good luck with the campaign!
Edit: Also, that editor looks slick! :O
Edit: Also, that editor looks slick! :O
- Wed Mar 28, 2018 4:05 am
- Forum: Games and Creations
- Topic: Feedback for game's melee combat
- Replies: 3
- Views: 3380
Re: Feedback for game's melee combat
Very simplistic, and feels sluggish. It needs to be more clear what is going on when a character is charging an attack more than just changing the rotation. I had trouble just aiming and hitting the enemies. The instant attack and teleporting forward after charging is also weird. As for needing 1/3 ...
- Fri Mar 09, 2018 6:59 pm
- Forum: General
- Topic: From Unity to Love
- Replies: 3
- Views: 5152
Re: From Unity to Love
Fun little read. It's sounds very similar to how I view Löve (and Lua). It's gives me some few simple yet powerful tools to use very freely, unlike in places like Unity where there's this massive system you have to obey (heh) the rules of and just have a lot of things to think about and friction to ...
- Fri Jan 12, 2018 12:13 pm
- Forum: Games and Creations
- Topic: Momento Temporis: Light from the Deep - a Metroidvania (Steam + itch.io)
- Replies: 30
- Views: 31903
Re: Momento Temporis: Light from the Deep - a Metroidvania (on Steam!)
Update 1.2
It's time for another update! Lots of small changes and fixes, but also a few new additions.
Smoother gameplay, eyes adapting to darkness, updated map functionality - read the full post on Steam.
- Tue Jan 02, 2018 9:53 pm
- Forum: Games and Creations
- Topic: Invertio - Annual Dec. Game
- Replies: 2
- Views: 4010
Re: Invertio - Annual Dec. Game
Pretty fun to play. Except the autoscrolling level. Ugh. :d
It reminds me of a Flash game called Shift.
It reminds me of a Flash game called Shift.
- Tue Jan 02, 2018 9:23 pm
- Forum: Libraries and Tools
- Topic: gifload, a GIF image loader in pure LuaJIT+FFI
- Replies: 9
- Views: 17606
Re: gifload, a GIF image loader in pure LuaJIT+FFI
Thanks for making this! It's been useful in one of my utility programs.
- Sat Nov 11, 2017 1:16 pm
- Forum: Games and Creations
- Topic: Momento Temporis: Arena (multiplayer PvP)
- Replies: 11
- Views: 18300
Re: Momento Temporis: Arena (multiplayer PvP)
https://love2d.org/imgmirrur/3gR5jaH.png Online Multiplayer Update! Big update time! It's now possible to connect to your friends over the Internet and inside a LAN! To play online, change one or more player slots to "open" in the Players menu (thus starting a server on your computer). Ot...