Search found 75 matches
- Sat Dec 20, 2014 3:59 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 119916
Re: Löve "Light vs. Shadow" Engine v2
I'm having a really weird issue. My top-down exploration game includes a character with a flashlight. When I start the flashlight with this code, it doesn't show up until I change the direction of the light. Then, if I try to swing the flashlight back to that direction, it vanishes again. self.flas...
- Sat Dec 20, 2014 3:57 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 119916
Re: Löve "Light vs. Shadow" Engine v2
Uhh, something wierd just happened, when I remove all light sources, when I move a sprite, it keeps redrawing and leave traces (just like when windows xp windows stops responding, and you move it with your mouse). It only happens when I remove all lightsources. (It kinda happens with lightsources o...
- Sat Dec 20, 2014 12:48 am
- Forum: Support and Development
- Topic: Nested Stencils?
- Replies: 4
- Views: 2560
Re: Nested Stencils?
The problem is that I want to use a stencil as an optimization techique for shaders. That is a very cool technique you described but I need a stencil for a very specific reason in this instance.
- Fri Dec 19, 2014 6:25 pm
- Forum: Support and Development
- Topic: Nested Stencils?
- Replies: 4
- Views: 2560
Nested Stencils?
Hey all I have come upon a hard problem, I am trying to optimize light_world.lua and I have realized that stencils are a good way to go because I have noticed that stencils limit the amount of area that shaders are applied thus speeding up the shader application. However this is a sticking point, I ...
- Wed Dec 17, 2014 4:57 pm
- Forum: Libraries and Tools
- Topic: Microphone Support for LÖVE!
- Replies: 62
- Views: 44397
Re: Microphone Support for LÖVE!
Kudos this looks awesome, also as a side note, your openal interface is a really good example of FFI in lua. I might have to play around with later as well.
Thanks!
Thanks!
- Sun Dec 14, 2014 6:14 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 119916
Re: Löve "Light vs. Shadow" Engine v2
Yeah, I think I remember running into a polygon point limit somewhere but I cant find the documentation to back it up again. (I actually think the limit is 8 though) As for FPS I am working on it but I am not sure how much more I can get out of it. I am going to have to get the old textbooks out aga...
- Sun Dec 14, 2014 1:28 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 119916
Re: Löve "Light vs. Shadow" Engine v2
Amazing library! I am integrating it into my game engine, and it seems to work well (except FPS issues on resolutions higher than 800x600 as mentioned earlier). I have one question, why does lightWorld :newPolygon supports 9 points at max? Can't I exceed that number? Just curious. I dont think ther...
- Fri Dec 12, 2014 7:56 pm
- Forum: Libraries and Tools
- Topic: [Cavity] Simple procedural cave building in Lua!
- Replies: 4
- Views: 4752
Re: [Cavity] Simple procedural cave building in Lua!
Really cool work, did you make this with anything in mind?
- Thu Dec 11, 2014 10:53 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 119916
Re: Löve "Light vs. Shadow" Engine v2
I am not sure, I think so but it would take some figuring. I think there are optimizations that I could do before that though.Relazy wrote:@drunken_thor, would it be possible to have lower resolutions for the shadow objects/lights themselves without changing the screen resolution?
- Thu Dec 11, 2014 8:25 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 119916
Re: Löve "Light vs. Shadow" Engine v2
I can see that with higher resolutions that there would be slow downs, I will see if I can find some ways to speed it up but it will take a bit off work. I am no expert at shading either so I also welcome pull requests