Search found 67 matches

by CR4SH3D
Sun May 17, 2009 5:47 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 22273

Re: inflЁxion - [snake/pacman with particles]

Thanks guys! Any suggestions for game mechanics and such would be awesome now since im starting to thing of ideas now I was going to use arrays to store 0s and 1s that can be used to draw the points of lines to make different mazes for levels but i need to work out what to o when you hit a wall, and...
by CR4SH3D
Sun May 17, 2009 4:03 am
Forum: Support and Development
Topic: Audio processing?
Replies: 17
Views: 5123

Audio processing?

is/will there be any audio processing support or libraries? ones that can find treb,mid,bass etc and change variables according to them
by CR4SH3D
Sat May 16, 2009 7:44 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 22273

Re: inflЁxion - [snake/pacman with particles]

Much better! Nicely done. I only found two bugs: 1. You can still move around after you die. 2. If you die while boosting, when you restart your snake is permanently in "thick particle" mode. I intended to allow movement after the game time ends just for the hell of it really I think the ...
by CR4SH3D
Thu May 14, 2009 10:52 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 22273

Re: inflЁxion - [snake/pacman with particles]

bartbes: Woah.. did you use an entire timer lib? Let me ask you this first, why use FPS to decrease values? And as far as I can see the color values are properly updated (unless they are <1 or >255). To get back to the particles: I don't know if it's possible, I don't think so... I used what i thou...
by CR4SH3D
Mon May 11, 2009 4:40 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 22273

Re: inflЁxion - [snake/pacman with particles]

What's wrong with the timer = timer + dt method? that works fine for the game timer, i copied it and created a new on that would change the particle color by +10 everytime (in the timer action bit) but it doesnt do anything, i think its still in there in the source If I'm correct, you want to move ...
by CR4SH3D
Mon May 11, 2009 1:25 am
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 22273

inflЁxion - [snake/pacman with particles]

http://img13.imageshack.us/img13/9175/logogml.png inflЁxion - [snake/pacman with particles]: This is a project for college im working on, the aim is to have a snake / pacman esque game with particle entities and effects and generated mazes I really need help with creating another timer, i dont thin...
by CR4SH3D
Thu May 07, 2009 4:08 pm
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 53286

Re: DEVötiön IDE (Now available for Download!)

awesome app! stunning job and its making coding for me alot easier ;) cheers one thing i will suggest is the method i used for populating that auto completion list. i had a folder to store the syntax in, within that folder was another called 'love' and then text files for 'graphics' 'sound' etc cont...
by CR4SH3D
Wed May 06, 2009 6:14 am
Forum: Support and Development
Topic: pausing, particle arrays
Replies: 1
Views: 1239

pausing, particle arrays

ive been trying to get a 3 second countdown before the game starts and also pausing with space bar and really cant seem to do it, i did a countdown to decrease the player boost over a few seconds using getFPS but i dont think you can acurately set the length to say 3 seconds then also how can i have...
by CR4SH3D
Sun Mar 08, 2009 11:00 am
Forum: Libraries and Tools
Topic: Döve - A Löve IDE
Replies: 16
Views: 21825

Re: Döve - A Löve IDE

Adding modules to the syntax library: I need to know if the following method seems ok * Folder 'syntax modules' contains .txt file named the for example, love.txt * Folder 'syntax modules' contains folder 'love' for love modules * This folder contains .txt named for instance 'graphics.txt * These t...
by CR4SH3D
Sat Mar 07, 2009 2:41 am
Forum: Libraries and Tools
Topic: Döve - A Löve IDE
Replies: 16
Views: 21825

Re: Döve - A Löve IDE - v0.1 Demo

1. I can comletely see that, im changing it around now to work on where tabs will go, ill post another screen shot when thats done :) 2. haha ive heard that before too. ill have a look around, ive picked up VB really easily though, and that makes it alot quicker to get ideas done, once ive tidied up...