Search found 34 matches

by Bananicorn
Wed Oct 24, 2018 3:31 pm
Forum: Support and Development
Topic: Canvas sometimes renders empty
Replies: 5
Views: 1988

Canvas sometimes renders empty

Okay, so I have a simple parallax background, which consists of 3 layers, and is updated every 4 frames. So far so good, but when my system is under load, or I load a bigger chunk of the map, so the framerate drops, it sometimes simply doesn't draw the background for a frame or two, which is, well.....
by Bananicorn
Wed Oct 24, 2018 2:51 pm
Forum: Libraries and Tools
Topic: LVG - Loveable vector graphics ;)
Replies: 5
Views: 4914

Re: LVG - Loveable vector graphics ;)

It's a good start. I've written similar things in the past, but it's hard to support all of the features from the SVG format. My suggestion would be to separate the rendering from the parser so there is no "love." code in the project. Anyways good luck! Thanks! :) I actually stumbled upon...
by Bananicorn
Wed Oct 24, 2018 2:42 pm
Forum: Libraries and Tools
Topic: LVG - Loveable vector graphics ;)
Replies: 5
Views: 4914

Re: LVG - Loveable vector graphics ;)

What license is this available under. I recommend MIT. Also I might use this in my project. As it stands, I simply forgot to add a license - whoops I guess I'd go for the zlib license, like Löve itself. I'll add a license file right now, so you can safely use it for whatever you use Löve itself :) ...
by Bananicorn
Thu Sep 06, 2018 1:20 pm
Forum: Libraries and Tools
Topic: LVG - Loveable vector graphics ;)
Replies: 5
Views: 4914

LVG - Loveable vector graphics ;)

I needed SVGs for my game, so I wrote a simple SVG parser, but I'd happily add more features in the future (I'm only having trouble *filling* complex shapes, since I can't use the löve-native triangulate function for that) https://github.com/Bananicorn/lvg Have a look and tell me what features you'd...