Search found 550 matches

by Eamonn
Sun Jun 08, 2014 1:03 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 731881

Re: Simple Tiled Implementation - STI v0.7.4

I'll be using this soon hopefully! I haven't used LÖVE in almost a year and when I came back to find that ATL was "abandoned" so to speak, I was so worried. I was thinking "How can I used Tiled maps in my games using LÖVE now?? I really don't feel like writing my own system", but...
by Eamonn
Sun Jun 08, 2014 12:50 am
Forum: Games and Creations
Topic: Food Eater
Replies: 5
Views: 2836

Re: Food Eater

Still using pictures for menus :P The circle/rectangle collision is off by a LOT. Other than that, the game's pretty good! You can use love.graphics.rectangle() to draw the platforms. This will save you some space and you can cut the game's size down. It will also give you more flexibility in terms ...
by Eamonn
Sat Jun 07, 2014 10:39 pm
Forum: General
Topic: Poll monday: AMD or Nvidia
Replies: 23
Views: 7672

Re: Poll monday: AMD or Nvidia

I have the Intel Integrated Graphics Card HD 4000. I'm running on a MacBook Pro Mid-2012 model base except I have 16GB RAM and 240GB SSD upgraded myself. I'd probably get an AMD card if I had a choice though, maybe an APU if I was building it myself. You can't beat an SSD and 16GB RAM is awesome, ye...
by Eamonn
Sat Jun 07, 2014 7:57 pm
Forum: Libraries and Tools
Topic: SPAM - Simple Powerful Audio Manager
Replies: 7
Views: 4793

Re: SPAM - Simple Powerful Audio Manager

jjmafiae wrote:Welcome back, very nice library.
Thanks comrade! Glad you like it! :D
by Eamonn
Sat Jun 07, 2014 6:41 pm
Forum: Libraries and Tools
Topic: SPAM - Simple Powerful Audio Manager
Replies: 7
Views: 4793

SPAM - Simple Powerful Audio Manager

SPAM - Simple Powerful Audio Manager

SPAM is a small (4KB) audio library for LÖVE. The library was recently 100% rewritten and overhauled to make it more Lua-like. For documentation, how-to's, and downloads check out the GitHub repo: https://github.com/sonic2kk/SPAM

Have a great day!
by Eamonn
Thu Jan 23, 2014 8:43 pm
Forum: Support and Development
Topic: 0.9.0 LÖVE hangs every now and again? OS X 10.9.1 Mavericks
Replies: 2
Views: 1513

0.9.0 LÖVE hangs every now and again? OS X 10.9.1 Mavericks

When I run my game, it works fine. But sometimes , in the exact same part of the game each time, it hangs from anywhere to 5 seconds to 5 minutes. I'm running the latest version of OS X Mavericks with 16GB RAM and a 240GB SSD. Here is the crash log: Process: love [2465] Path: /Applications/love 0.9....
by Eamonn
Fri Nov 22, 2013 7:41 pm
Forum: Support and Development
Topic: Cannot remove a directory with love.filesystem?
Replies: 1
Views: 1250

Cannot remove a directory with love.filesystem?

So, this is really weird. I have a button that is supposed to clear all of the preferences that a user has. I have the preferences thing all setup, I'm sure I'm spelling everything correctly, but I just don't know why this isn't working. Here's a snippit from my code: -- This is the code for my butt...
by Eamonn
Wed Nov 20, 2013 5:47 pm
Forum: Support and Development
Topic: Looping through a directory and getting all the folders?
Replies: 12
Views: 5472

Re: Looping through a directory and getting all the folders?

Thanks Robin! Now I can get all the directories! :-)
by Eamonn
Sun Nov 17, 2013 6:59 pm
Forum: Support and Development
Topic: Looping through a directory and getting all the folders?
Replies: 12
Views: 5472

Re: Looping through a directory and getting all the folders?

No. It outputs profiles/.DS_Store, even when there is a profile or several profiles present in the folder.
by Eamonn
Fri Nov 15, 2013 8:44 pm
Forum: Support and Development
Topic: Looping through a directory and getting all the folders?
Replies: 12
Views: 5472

Re: Looping through a directory and getting all the folders?

profilesDir = appdataDir + "/LOVE/__project_name__/profiles" -- This returns "/Users/eamonn//Library/Application Support/LOVE/__project_name__/profiles" This isn't valid Lua code. The string concatenation operator is "..", not " + ". I know, I used the '..' i...