Search found 399 matches
- Sat Sep 18, 2010 4:41 am
- Forum: Games and Creations
- Topic: "Terus" project (tech demo 2)
- Replies: 38
- Views: 21635
Re: "Terus" project (tech demo)
We're always accepting ideas for anything at all. Music, graphics, powerups, gameplay mechhanics, anything at all.
- Fri Sep 17, 2010 8:34 pm
- Forum: Games and Creations
- Topic: "Terus" project (tech demo 2)
- Replies: 38
- Views: 21635
Re: "Terus" project (tech demo)
We might need musicians to cook something up in the future. Right now, we're kinda taking a break on developing the game. Due to very little peer response and a lot of technical hurdles, we've lost some steam.
- Thu Sep 16, 2010 4:42 am
- Forum: Support and Development
- Topic: How to get working sound in LOVE
- Replies: 6
- Views: 3492
Re: How to get working sound in LOVE
I see a few issues here, I'll provide the correct code and then explain what's happening. Here is the correct code that should work: require("proAudioRt") proAudio.create(16,44100,1024) sample = proAudio.sampleFromFile("snake/snake_battle.mp3") bgm = proAudio.soundLoop(sample) 1....
- Sun Sep 12, 2010 9:57 pm
- Forum: Games and Creations
- Topic: "Terus" project (tech demo 2)
- Replies: 38
- Views: 21635
Re: "Terus" project (tech demo)
The flare dissappearing is an oversight we can fix easily. We know our current method for collisions and particles (the explosions) is slow, and we intend to optimize at some point.
More resolution options will be added. Is there a specific need for a 640x480 res, or is it a matter of preference?
More resolution options will be added. Is there a specific need for a 640x480 res, or is it a matter of preference?
- Sat Sep 11, 2010 4:01 am
- Forum: Games and Creations
- Topic: "Terus" project (tech demo 2)
- Replies: 38
- Views: 21635
Re: "Terus" project (tech demo)
Keep in mind, fellow posters, that this is an in-process game. We are looking for as much feedback and as many ideas as we can get our hands on to make this a truly interesting project. No idea, comment, or criticism is too small. The more we have, the more we have to work upon.
- Sun Sep 05, 2010 8:05 pm
- Forum: Support and Development
- Topic: How to get working sound in LOVE
- Replies: 6
- Views: 3492
Re: How to get working sound in LOVE
Well, us humble Windows users don't have the advantage of a working love.audio at the moment, which is why I provided this alternative.
Even if love.audio is fixed, proteaAudio still works and is still a usable alternative.
The choice is the developers.
Even if love.audio is fixed, proteaAudio still works and is still a usable alternative.
The choice is the developers.
- Sun Sep 05, 2010 7:50 pm
- Forum: Support and Development
- Topic: How to get working sound in LOVE
- Replies: 6
- Views: 3492
How to get working sound in LOVE
As most of us know the current sound engine that is provided with LOVE is very broken, working only intermittently or at times not at all. I recently found a solution that involves tying in an outside sound engine and figured I could share the basics with the LOVE community. We will be using the pro...
- Sun Aug 29, 2010 6:18 am
- Forum: Games and Creations
- Topic: "Terus" project (tech demo 2)
- Replies: 38
- Views: 21635
Re: "Terus" project teaser
If anyone has any ideas for a decent 2d collision without using the physics engine, we could use input on that as well. Our goal is to not use the physics engine if at all possible.
- Sat Jun 12, 2010 8:39 pm
- Forum: Libraries and Tools
- Topic: Tabletop Assist
- Replies: 2
- Views: 1582
Tabletop Assist
Tabletop Assist v0.1 (ALPHA) Created by Ensayia I got the idea to create a utility instead of a game with LOVE, and produced this TTRPG assistant program. Currently it's only a proof of concept/die roller program but I would like to implement a number of features in the near future. http://dl.dropb...