Hi both! That's really cool to see this work live on after so many years I'll update the OP as soon as I can.
My github name is the same as my username here and I starred the repo
Search found 1225 matches
- Sat Feb 06, 2021 2:08 pm
- Forum: Libraries and Tools
- Topic: [Library] LövelyMoon v2
- Replies: 26
- Views: 49689
- Wed Feb 03, 2021 11:18 am
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 508110
Re: Love.js - A Direct Emscripten Port
The love file has to be in the same folder as the player until we figure this out. Happy Wednesday :) I attached a prototype thing I quickly whipped up that allows anyone to drag-and-drop a .love file into your player and it will run. It's incredibly ugly and I hacked together some code to make it ...
- Tue Feb 02, 2021 7:34 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 508110
Re: Love.js - A Direct Emscripten Port
What's the useragent check do Checks if we are using a mobile browser in which case it goes into compatibility mode. Also discovered navigator.deviceMemory which could be used to define and clamp the allocated memory. Got it, thanks! Thanks for the nogame, but I can't get it to run. I get "pth...
- Tue Feb 02, 2021 6:49 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 508110
Re: Love.js - A Direct Emscripten Port
PS. Yes, I managed to get the cache fixed. Basically I am getting the package size during the xmlrpc request and then storing it in the cache. My solution is hacky but I don't want to rewrite the entire game.js file. I have also added a proper useragent check and the &f=1 parameter which hides ...
- Tue Feb 02, 2021 3:38 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 508110
Re: Love.js - A Direct Emscripten Port
I get the security aspect, but I don't think it's such a necessary precaution here. For example, you can just change https://github.com/Davidobot/love.js/blob/master/src/game.js#L29 and load the "game.data" (which is just a .love file) from any hosted url. The majority of index.js can be c...
- Tue Feb 02, 2021 1:28 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 508110
Re: Love.js - A Direct Emscripten Port
Hey, I decided to work a little bit on the love.js frontend. I think the way love.js game are built (using node.js) is way out of reach for most love2d users. Hi ivan! Thanks for your work on this! I didn't really consider node.js out-of-reach, but this definitely simplifies things for the better. ...
- Fri Jan 29, 2021 1:16 pm
- Forum: Support and Development
- Topic: question about Love.js security
- Replies: 42
- Views: 31641
Re: question about Love.js security
Just chiming in as the guy that's supposed to be maintaining love.js. You always risk people cloning your games. Plenty of Flash games have been ripped and hosted on unofficial sites - the general "workaround" was to include your logo/official cite in the game itself. The people ripping th...
- Thu Jan 21, 2021 3:36 pm
- Forum: Games and Creations
- Topic: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io and Google Play Store
- Replies: 15
- Views: 22005
Re: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io and Google Play Store
I can't find a license or readme or anything, but I recognize some of the graphics from other games - and I've been looking for those myself, lol. What are the non-original graphics licensed under, and/or where can I find them? And I've really been enjoying this game! I play it on and off, maybe on...
- Thu Jan 21, 2021 1:27 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 453925
Re: Groverburger's 3D Engine (g3d) v1.2 Release
Hey-hey! Conf.lua really helped to fix the issue w/o changing *anything* inside the code of a test project or the demo one. And now I don't have to invert anything as well. HUGE thanks to both of you, 4vZEROv, groverburger! P.S. The 1.2 release doesn't contain the conf.lua, although it's in the rep...
- Thu Jan 21, 2021 8:16 am
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 508110
Re: Love.js - A Direct Emscripten Port
If I get a general research grant for the summer I can spend that time working on whatever I wantgianmichele wrote: ↑Wed Jan 20, 2021 6:49 pm Is this the year where finally love.js will become official?