Search found 1225 matches

by Davidobot
Sat Feb 06, 2021 2:08 pm
Forum: Libraries and Tools
Topic: [Library] LövelyMoon v2
Replies: 26
Views: 49689

Re: [Library] LövelyMoon v2

Hi both! That's really cool to see this work live on after so many years :) I'll update the OP as soon as I can.

My github name is the same as my username here and I starred the repo :)
by Davidobot
Wed Feb 03, 2021 11:18 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 508110

Re: Love.js - A Direct Emscripten Port

The love file has to be in the same folder as the player until we figure this out. Happy Wednesday :) I attached a prototype thing I quickly whipped up that allows anyone to drag-and-drop a .love file into your player and it will run. It's incredibly ugly and I hacked together some code to make it ...
by Davidobot
Tue Feb 02, 2021 7:34 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 508110

Re: Love.js - A Direct Emscripten Port

What's the useragent check do Checks if we are using a mobile browser in which case it goes into compatibility mode. Also discovered navigator.deviceMemory which could be used to define and clamp the allocated memory. Got it, thanks! Thanks for the nogame, but I can't get it to run. I get "pth...
by Davidobot
Tue Feb 02, 2021 6:49 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 508110

Re: Love.js - A Direct Emscripten Port

PS. Yes, I managed to get the cache fixed. Basically I am getting the package size during the xmlrpc request and then storing it in the cache. My solution is hacky but I don't want to rewrite the entire game.js file. I have also added a proper useragent check and the &f=1 parameter which hides ...
by Davidobot
Tue Feb 02, 2021 3:38 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 508110

Re: Love.js - A Direct Emscripten Port

I get the security aspect, but I don't think it's such a necessary precaution here. For example, you can just change https://github.com/Davidobot/love.js/blob/master/src/game.js#L29 and load the "game.data" (which is just a .love file) from any hosted url. The majority of index.js can be c...
by Davidobot
Tue Feb 02, 2021 1:28 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 508110

Re: Love.js - A Direct Emscripten Port

Hey, I decided to work a little bit on the love.js frontend. I think the way love.js game are built (using node.js) is way out of reach for most love2d users. Hi ivan! Thanks for your work on this! I didn't really consider node.js out-of-reach, but this definitely simplifies things for the better. ...
by Davidobot
Fri Jan 29, 2021 1:16 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 31641

Re: question about Love.js security

Just chiming in as the guy that's supposed to be maintaining love.js. You always risk people cloning your games. Plenty of Flash games have been ripped and hosted on unofficial sites - the general "workaround" was to include your logo/official cite in the game itself. The people ripping th...
by Davidobot
Thu Jan 21, 2021 3:36 pm
Forum: Games and Creations
Topic: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io and Google Play Store
Replies: 15
Views: 22005

Re: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io and Google Play Store

I can't find a license or readme or anything, but I recognize some of the graphics from other games - and I've been looking for those myself, lol. What are the non-original graphics licensed under, and/or where can I find them? And I've really been enjoying this game! I play it on and off, maybe on...
by Davidobot
Thu Jan 21, 2021 1:27 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 453925

Re: Groverburger's 3D Engine (g3d) v1.2 Release

Hey-hey! Conf.lua really helped to fix the issue w/o changing *anything* inside the code of a test project or the demo one. And now I don't have to invert anything as well. HUGE thanks to both of you, 4vZEROv, groverburger! P.S. The 1.2 release doesn't contain the conf.lua, although it's in the rep...
by Davidobot
Thu Jan 21, 2021 8:16 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 508110

Re: Love.js - A Direct Emscripten Port

gianmichele wrote: Wed Jan 20, 2021 6:49 pm Is this the year where finally love.js will become official? :D
If I get a general research grant for the summer I can spend that time working on whatever I want ;)