Sure!
I mean, having +1 reason to actually get myself to finish coding the stuff that can be also relevant to this is always good
Search found 3444 matches
- Wed Sep 07, 2016 10:00 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 62125
- Wed Sep 07, 2016 7:21 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 62125
Re: Polywell: a text editor component
Regarding the music tracker part, me and technomancy talked about this on irc; bottom line is, it's very possible, but due to ffi being needed, it probably would limit the useable platforms to desktop OS-es.
- Wed Sep 07, 2016 7:13 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353082
Re: Löve Frames - A GUI Library
I am also wondering why this new library is needed. LoveFrames is one of the greatest gui library that every love2d users want. I thought the design of LoveFrames is fine, maybe there are other reasons. Reading through the topic, I think the reason is LoveFrames repo got deleted :( You can only get...
- Wed Sep 07, 2016 7:07 pm
- Forum: Support and Development
- Topic: Break an if statement
- Replies: 7
- Views: 5980
Re: Break an if statement
In hindsight, i should have said that (depending on order and probability), elseifs will minimize comparisons. But as you said, unless it's in a critical part of a program, it shouldn't matter that much.
- Wed Sep 07, 2016 9:23 am
- Forum: Support and Development
- Topic: Break an if statement
- Replies: 7
- Views: 5980
Re: Break an if statement
As /H/ said, using elseif will ensure that at most one branch will execute. That said, that might also come with its own drawbacks.
- Tue Sep 06, 2016 8:02 am
- Forum: Libraries and Tools
- Topic: [Library]Stately - A state library for Classic
- Replies: 4
- Views: 2049
Re: [Library]Stately - A state library for Classic
A minor thing on your github, per headers:
Stately wrote:There are some minor differences between Stateful and stateful.
Differences wrote:There are some minor differences between stately and stateful:
- Mon Sep 05, 2016 7:00 pm
- Forum: Support and Development
- Topic: Can't compare the same value in two different tables.
- Replies: 11
- Views: 9246
Re: Can't compare the same value in two different tables.
Apologies beforehand, this was mostly a train-of-thought type post on my part. You know, it would be nice having a line number and file name where the issue happens. Or at the very least, if it's really that complicated, then create a minimal project that also has this issue for us to check. ;) That...
- Sat Sep 03, 2016 10:19 pm
- Forum: Support and Development
- Topic: Performance questions! (collision and animations)
- Replies: 8
- Views: 4754
Re: Performance questions! (collision and animations)
Since you roll your own game internals with löve (whether it's OOP-like, ECS-like, a hybrid, or something else entirely), you can implement stuff like that however you wish. It's perfectly doable to have a collision system that checks two fields of two entities, no matter their type, as long as you ...
- Fri Sep 02, 2016 1:13 pm
- Forum: Support and Development
- Topic: Local variables and global variables
- Replies: 40
- Views: 22880
Re: Local variables and global variables
Whoops, you're absolutely right! Let me go back and edit my post...
- Fri Sep 02, 2016 12:07 pm
- Forum: Support and Development
- Topic: Local variables and global variables
- Replies: 40
- Views: 22880
Re: Local variables and global variables
Edit: One last tiny detail regarding local functions; the way you wrote it above does allow recursion, as in, trying to call the local function from itself will not try to call a (more) global one with the same name, but there are ways you can also write this differently that won't work, as Nixola s...