nlove (LOVE2D) for Dingoo & Caanoo Handheld

A port replacing OpenGL and OpenAL with SDL. Now defunct.

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bartbes
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Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Post by bartbes » Sun Jan 16, 2011 8:14 pm

Alright, so I patched it a bit to use keyboard and then ran it with full love (if I had a joystick I wouldn't have had any problems to begin with, since nlove is a subset all nlove games run on love), and it's pretty nice, looking forward to seeing this with both joystick and keyboard controls. (Yes, that's a feature request :neko:)

Oh, btw, what's the license?

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TechnoCat
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Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Post by TechnoCat » Sun Jan 16, 2011 10:55 pm

headchant wrote:I'll just leave this here.

(P.S: It's a small space invaders clone, only works on caanoo nlove)
It was fun, but a little easy.

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headchant
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Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Post by headchant » Mon Jan 17, 2011 8:52 am

I quickly added some keyboard controls. However I will make a new version for full love eventually (with higher resolution and such).
TechnoCat wrote: easy
Which is kind of funny because you cannot win ^^
But, yeah, the movement of the invaders is very simple right now.
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TechnoCat
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Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Post by TechnoCat » Mon Jan 17, 2011 10:34 am

headchant wrote:Which is kind of funny because you cannot win ^^
But, yeah, the movement of the invaders is very simple right now.
But, I got to a point where nothing else would spawn.

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Robin
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Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Post by Robin » Mon Jan 17, 2011 11:49 am

TechnoCat wrote:
headchant wrote:Which is kind of funny because you cannot win ^^
But, yeah, the movement of the invaders is very simple right now.
But, I got to a point where nothing else would spawn.
Yeah, me too.
Help us help you: attach a .love.

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SiENcE
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Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Post by SiENcE » Wed Jan 26, 2011 11:22 am

Nice to see another nlove Game for Caanoo.

Currently i'm testing the nlove 0.7.0 on Caanoo & Dingoo Handheld. I'm also creating a Cygwin version of nlove, just for coding and testing.

cheers
SiENcE

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Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Post by ZenX2 » Sun Jan 30, 2011 4:09 am

Cool, make sure to get physics up to date.

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SiENcE
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Re: nlove 0.7.0 final (LÖVE) for Dingoo & Caanoo Handheld

Post by SiENcE » Tue Feb 15, 2011 9:10 am

nLove updated to 0.7.0 final. See 1st post.

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jph
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Re: nlove (LOVE2D) for Dingoo & Caanoo Handheld

Post by jph » Tue Feb 15, 2011 1:36 pm

So what does this add? Perhaps a list of newly supported functions,. and/or a list of all supported functions somewere would be helpfull. Thnxs.

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Re: nlove (LOVE2D) for Dingoo & Caanoo Handheld

Post by SiENcE » Tue Feb 15, 2011 10:33 pm

@jph: see /doc folder ;-) ("nlove\doc\Differences between LOVE and nlove.htm")

now its finally a merge between love2d 0.7.0 and nlove

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