Getting it into 'vanilla' love.

A port replacing OpenGL and OpenAL with SDL. Now defunct.

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BlackBulletIV
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Re: Getting it into 'vanilla' love.

Post by BlackBulletIV »

thelinx wrote:No, the SDL graphics module will be an option for platforms that doesn't support the OpenGL graphics module.
Oh I see. Awesome stuff.
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genericdave
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Re: Getting it into 'vanilla' love.

Post by genericdave »

This is rather exciting. Oh, and cmake sounds cool. I hate developing in C or C++, but when I do I always look for ways to keep the build system simple.
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bartbes
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Re: Getting it into 'vanilla' love.

Post by bartbes »

I did cmake before, turned out to be hell though.
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genericdave
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Re: Getting it into 'vanilla' love.

Post by genericdave »

bartbes wrote:I did cmake before, turned out to be hell though.
Unfortunate...
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tsturzl
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Re: Getting it into 'vanilla' love.

Post by tsturzl »

kalle2990 wrote:Any chance that there will be any OpenGL ES supported module? :)
I'm assuming you want to make Mobile games.

There are ports of SDL to Android, not sure about iPhone. I know Android has a port of the pygame engine that runs on it as well. So I don't see why nLove wouldn't be able to do this, though I know next to nothing about nLove.
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pygy
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Re: Getting it into 'vanilla' love.

Post by pygy »

Regarding OpenGL ES, bmelts' WIP iPhone port is probably a good starting point. It can be tested on any desktop thanks to the dgles wrapper (OpenGL ES 1.1 -> Opengl 1.5).
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Mookie#837
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Re: Getting it into 'vanilla' love.

Post by Mookie#837 »

That sounds pretty cool! This is really fantastic!
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raidho36
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Re: Getting it into 'vanilla' love.

Post by raidho36 »

So this is not "getting rid of OpenGL and pals", it's more like "have backup dudes in case OpenGL and pals fail". Well, this should be pretty great, but I'm not entirely sure how well it will work on ARM devices which are known for lousy floating-point math performance, AFAIK modern ARM processors handle floats about two times slower than integers, as opposed to modern x86's 1:1 performance ratio.
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