Oh I see. Awesome stuff.thelinx wrote:No, the SDL graphics module will be an option for platforms that doesn't support the OpenGL graphics module.
A port replacing OpenGL and OpenAL with SDL. Now defunct.
Moderator: nLÖVE Team
- Inner party member
- Posts: 1261
- Joined: Wed Dec 29, 2010 8:19 pm
- Location: Queensland, Australia
I'm assuming you want to make Mobile games.kalle2990 wrote:Any chance that there will be any OpenGL ES supported module?
There are ports of SDL to Android, not sure about iPhone. I know Android has a port of the pygame engine that runs on it as well. So I don't see why nLove wouldn't be able to do this, though I know next to nothing about nLove.
Regarding OpenGL ES, bmelts' WIP iPhone port is probably a good starting point. It can be tested on any desktop thanks to the dgles wrapper (OpenGL ES 1.1 -> Opengl 1.5).
So this is not "getting rid of OpenGL and pals", it's more like "have backup dudes in case OpenGL and pals fail". Well, this should be pretty great, but I'm not entirely sure how well it will work on ARM devices which are known for lousy floating-point math performance, AFAIK modern ARM processors handle floats about two times slower than integers, as opposed to modern x86's 1:1 performance ratio.
Users browsing this forum: No registered users and 2 guests