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Getting it into 'vanilla' love.

Posted: Mon Mar 21, 2011 7:05 pm
by bartbes
As some of you may know, though nLÖVE can do great on its own, it doesn't hurt being in the 'real' love. Combine that with a desire to make love more modularized, and have alternative modules, and it's easy to see how the merge was born.

I'll be adding to the topic as we go (if I remember to update it..), so let's just start.

What's been done:

Re: Getting it into 'vanilla' love.

Posted: Wed Mar 23, 2011 8:02 pm
by synkro
To clear things up, this will render nlöve obsolete?

Re: Getting it into 'vanilla' love.

Posted: Wed Mar 23, 2011 8:32 pm
by bartbes
It will become an official part of love. But this will take some time, and quite heavy modifications of the current build system.

Re: Getting it into 'vanilla' love.

Posted: Mon Mar 28, 2011 2:02 pm
by SiENcE
bartbes wrote:It will become an official part of love. But this will take some time, and quite heavy modifications of the current build system.
I hope cmake ?

Re: Getting it into 'vanilla' love.

Posted: Mon Mar 28, 2011 5:41 pm
by Robin
Oh, and while we're at it: would it be possible to make the name of the target executable easily changeable? I've tried building it to the name selove, but it seems it requires several non-trivial changes to the build script, which I'm not comfortable with for a few reasons.

Re: Getting it into 'vanilla' love.

Posted: Mon Mar 28, 2011 6:49 pm
by thelinx
make && mv src/love src/selove

Re: Getting it into 'vanilla' love.

Posted: Mon Mar 28, 2011 7:06 pm
by Robin
thelinx wrote:make && mv src/love src/selove
Yes, but that's ugly.

Re: Getting it into 'vanilla' love.

Posted: Tue Mar 29, 2011 12:26 am
by BlackBulletIV
Hold up. Does this mean getting rid of hardware-accelerated graphics? Surely not.

Re: Getting it into 'vanilla' love.

Posted: Tue Mar 29, 2011 10:31 am
by thelinx
No, the SDL graphics module will be an option for platforms that doesn't support the OpenGL graphics module.

Re: Getting it into 'vanilla' love.

Posted: Tue Mar 29, 2011 11:10 am
by kalle2990
Any chance that there will be any OpenGL ES supported module? :)