Love.js - A Direct Emscripten Port

Discuss any ports of LÖVE to different platforms.
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Davidobot
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Re: Love.js - A Direct Emscripten Port

Post by Davidobot » Tue Dec 22, 2020 8:59 am

gianmichele wrote:
Mon Dec 21, 2020 11:24 pm
I was playing some sheepolution games and all need chrome to run. Any reason for this? Will this ever run on mobile Safari?
The compatibility mode runs on nearly all browsers but has poor audio support right now.
My projects: Raycaster, love.js v11.3 port
itch page: link
My website: link
My library: LovelyMoon

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Stifu
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Re: Love.js - A Direct Emscripten Port

Post by Stifu » Tue Dec 22, 2020 9:12 am

Maybe Safari needs that security header thingy like Firefox does? Or does it only work in compatibility mode?
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com

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Re: Love.js - A Direct Emscripten Port

Post by gianmichele » Wed Jan 20, 2021 6:49 pm

Is this the year where finally love.js will become official? :D

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Davidobot
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Re: Love.js - A Direct Emscripten Port

Post by Davidobot » Thu Jan 21, 2021 8:16 am

gianmichele wrote:
Wed Jan 20, 2021 6:49 pm
Is this the year where finally love.js will become official? :D
If I get a general research grant for the summer I can spend that time working on whatever I want ;)
My projects: Raycaster, love.js v11.3 port
itch page: link
My website: link
My library: LovelyMoon

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ivan
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Re: Love.js - A Direct Emscripten Port

Post by ivan » Thu Jan 21, 2021 1:43 pm

Yes, that would be awesome!

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