LÖVE for the Switch

Discuss any ports of LÖVE to different platforms.
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Re: LÖVE for the Switch

Post by gpg »

You would have to download the source, modify love.cpp to use a window library to make a render window for the console then build it for the console. THATS IT.
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Re: LÖVE for the Switch

Post by Davidobot »


This kinda flew under the radar, but you can build an NRO file to either run .love files or package up your game to distribute. Obviously for homebrew purposes only if you don't have a devkit.
My projects: Raycaster, love.js v11.3 port
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