Love.js - A Direct Emscripten Port

Discuss any ports of LÖVE to different platforms.
abhimonk
Prole
Posts: 6
Joined: Sat Sep 25, 2021 3:30 pm

Re: Love.js - A Direct Emscripten Port

Post by abhimonk »

Davidobot wrote: Mon Nov 08, 2021 9:19 pm
abhimonk wrote: Sun Nov 07, 2021 3:45 pm Hello all!
I've been using love.js to port a game to the web and it's worked great 99% of the time, but a few of my players are getting the following error on firefox:

DOMException: The current transaction exceeded its quota
limitations." at love.js line 9, character 324520

Does this have to do with the game's size? I think it's only ~10mb or so. If I go through the code in love.js, the error occurs on the line where love.js calls 'FS.syncFS'.

I can't reproduce this error myself, but some of my players are getting this error on the armorgames version of my love.js game. Any tips? Is there a way around this error? Would shrinking my assets help?
Maybe increase the memory allocated to the game with the -m flag?
Thanks for the response. I'll give that a try and see how it goes!
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