[WIP] LovePSP - LOVE support for PSP system!

Discuss any ports of LÖVE to different platforms.
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AnRu
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by AnRu »

jjmafiae wrote:Comrades this is a milestone in love history! is it capable of commercial projects?
Yes) if you want to sell you projects - you can)
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by jjmafiae »

*Evil smile*
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master both
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by master both »

Roland_Yonaba wrote:But I do remember, back in the days, when I was developing some (silly) games... Good memories.
Wow, I also played your games! I loved my PSP and played almost every homebrew game out there, now I can play even more with this library, YAY.
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AnRu
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by AnRu »

Added a progress to the main post
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SiENcE
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by SiENcE »

So it's a Love2D lua wrapper for Phoenix Game Engine PSP?

It's basically the same idea i had with LoveCodify/LoveCodea and LoveMoai.

The benefits are, basic implementations are easy todo and useful to port a special games to a new platform. They might be also useful for gamejams.

My two are only proof of concepts!
https://github.com/SiENcE/lovecodify <- Wrapper to use iOS - Codea code with LÖVE
https://github.com/SiENcE/lovemoai <- Wrapper to use LÖVE code with Moai SDK

+ Now a wrapper to use LÖVE code in Phoenix Game Engine for PSP.

Thats great, i suggest todo an subforum for such LÖVE wrappers, because they are handy.
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by jjmafiae »

now we just need better android support.
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by slime »

jjmafiae wrote:now we just need better android support.
https://twitter.com/fysxdotorg/status/4 ... 1266150400
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by Murii »

Slime,this means we can create games for android in 0.9?
Last edited by Murii on Tue Dec 10, 2013 12:12 pm, edited 1 time in total.
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AnRu
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by AnRu »

If all goes well i can develop LovePSP on C++. This increase productivity. But I encountered a problem with playing Lua scripts, please, who can help me with this write me to PM or to facebook
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Re: [WIP] LovePSP - LOVE support for PSP system!

Post by BozoDel »

AnRu wrote:If you use eCFW TN-C for PS Vita, you can play any homebrew on PSVita.
But that currently requires you to use a 1 year old firmware. Are there no disadvantages to that?
(and AFAIK if you have more recent firmware, you can't downgrade it)
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