LÖVR - a LÖVE-like engine for virtual reality

Discuss any ports of LÖVE to different platforms.
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bjornbytes
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by bjornbytes »

Quite a few new features have been added. The most relevant bits are:

- 3D model loading
- Skyboxes
- Controller input (:isDown, :getAxis) and haptic feedback (:vibrate)
- Textures that can be applied to Models and Buffers (e.g. model:setTexture(lovr.graphics.newTexture('file.png')))
- More primitives (points, triangles)
- Filesystem stuff (proper require path, save directory, read/write)
raidho36 wrote:But why didn't you use existing framework and patch it to work in 3d and VR?
Integrating VR into a 2D engine seemed like swimming upstream in a few too many ways! I think this has already been done too -- Love3D has support for the Oculus Rift. A separate project forced me learn more about what goes into making an engine like LÖVE and alleviated the pain of maintaining a fork.
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Davidobot
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Davidobot »

bjornbytes wrote:Quite a few new features have been added. The most relevant bits are:

- 3D model loading
- Skyboxes
- Controller input (:isDown, :getAxis) and haptic feedback (:vibrate)
- Textures that can be applied to Models and Buffers (e.g. model:setTexture(lovr.graphics.newTexture('file.png')))
- More primitives (points, triangles)
- Filesystem stuff (proper require path, save directory, read/write)
Hey, great work! I might actually use this for a game prototype I've been wanting to work on :awesome:

EDIT: I'm new to git and cmake and can't seem to make a build - could you maybe upload a pre-compiled one?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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bjornbytes
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by bjornbytes »

I plan to finish an "0.1.0" version soon, I'll upload precompiled binaries then (along with updated documentation) :)
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Davidobot
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Davidobot »

bjornbytes wrote:I plan to finish an "0.1.0" version soon, I'll upload precompiled binaries then (along with updated documentation) :)
Oh, thanks a bunch! Really loving everything so far! :awesome:
I think if you flesh this out - it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use. Brilliant. :awesome:
Also, if possible - could you consider Google Cardboard support for those of us who don't have a Vive?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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Ulydev
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Ulydev »

Davidobot wrote:it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use.
+1. I love how simple LÖVE is, and I wish there was a 3D framework available with the same architecture and API.
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Smoggert
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Smoggert »

Ulydev wrote:
Davidobot wrote:it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use.
+1. I love how simple LÖVE is, and I wish there was a 3D framework available with the same architecture and API.
Love feels a lot like the good ol' XNA engine that was discontiued x years ago (c#). Eventho the language was different i honestly feel like I'm coding in the same thing.
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bjornbytes
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by bjornbytes »

Windows binaries are up on http://bjornbyt.es/lovr, and the documentation has been updated.
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xNick1
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by xNick1 »

Can I eventually export an .apk game and play it with google cardboard?
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Bunnybacon
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by Bunnybacon »

This is such an amazing project. Keep it up!
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xNick1
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Re: LÖVR - a LÖVE-like engine for virtual reality

Post by xNick1 »

It crashes as soon as I open it :(

Edit: the website crashes too
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