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Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Wed Nov 23, 2016 9:03 am
by bjornbytes
Quite a few new features have been added. The most relevant bits are:

- 3D model loading
- Skyboxes
- Controller input (:isDown, :getAxis) and haptic feedback (:vibrate)
- Textures that can be applied to Models and Buffers (e.g. model:setTexture(lovr.graphics.newTexture('file.png')))
- More primitives (points, triangles)
- Filesystem stuff (proper require path, save directory, read/write)
raidho36 wrote:But why didn't you use existing framework and patch it to work in 3d and VR?
Integrating VR into a 2D engine seemed like swimming upstream in a few too many ways! I think this has already been done too -- Love3D has support for the Oculus Rift. A separate project forced me learn more about what goes into making an engine like LÖVE and alleviated the pain of maintaining a fork.

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Fri Nov 25, 2016 7:42 pm
by Davidobot
bjornbytes wrote:Quite a few new features have been added. The most relevant bits are:

- 3D model loading
- Skyboxes
- Controller input (:isDown, :getAxis) and haptic feedback (:vibrate)
- Textures that can be applied to Models and Buffers (e.g. model:setTexture(lovr.graphics.newTexture('file.png')))
- More primitives (points, triangles)
- Filesystem stuff (proper require path, save directory, read/write)
Hey, great work! I might actually use this for a game prototype I've been wanting to work on :awesome:

EDIT: I'm new to git and cmake and can't seem to make a build - could you maybe upload a pre-compiled one?

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Fri Nov 25, 2016 8:33 pm
by bjornbytes
I plan to finish an "0.1.0" version soon, I'll upload precompiled binaries then (along with updated documentation) :)

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Sat Nov 26, 2016 9:41 am
by Davidobot
bjornbytes wrote:I plan to finish an "0.1.0" version soon, I'll upload precompiled binaries then (along with updated documentation) :)
Oh, thanks a bunch! Really loving everything so far! :awesome:
I think if you flesh this out - it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use. Brilliant. :awesome:
Also, if possible - could you consider Google Cardboard support for those of us who don't have a Vive?

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Sat Nov 26, 2016 12:20 pm
by Ulydev
Davidobot wrote:it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use.
+1. I love how simple LÖVE is, and I wish there was a 3D framework available with the same architecture and API.

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Wed Nov 30, 2016 5:59 pm
by Smoggert
Ulydev wrote:
Davidobot wrote:it could be a serious contender on the 3D game framework market - this is one just so simple and effective to use.
+1. I love how simple LÖVE is, and I wish there was a 3D framework available with the same architecture and API.
Love feels a lot like the good ol' XNA engine that was discontiued x years ago (c#). Eventho the language was different i honestly feel like I'm coding in the same thing.

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Fri Dec 09, 2016 4:16 am
by bjornbytes
Windows binaries are up on http://bjornbyt.es/lovr, and the documentation has been updated.

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Thu Jan 12, 2017 1:13 pm
by xNick1
Can I eventually export an .apk game and play it with google cardboard?

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Tue Jan 17, 2017 8:19 pm
by Bunnybacon
This is such an amazing project. Keep it up!

Re: LÖVR - a LÖVE-like engine for virtual reality

Posted: Fri Jan 20, 2017 2:14 pm
by xNick1
It crashes as soon as I open it :(

Edit: the website crashes too
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