"Greek War"

Show off your games, demos and other (playable) creations.
Post Reply
BlueThumbDevelopment
Prole
Posts: 7
Joined: Mon Jan 21, 2019 5:36 pm
Contact:

"Greek War"

Post by BlueThumbDevelopment » Mon Jan 21, 2019 6:53 pm

So I thought I'd share my first *proper* game and see what people think :awesome:

Controls:
  • WASD/Arrow Keys to move
  • Mouse click/hold to fire arrow
  • Mouse to aim
Try and hold on until wave 10 at least.
Attachments
GreekWar.love
(36.73 MiB) Downloaded 152 times

randomnovice
Citizen
Posts: 72
Joined: Sat May 09, 2015 9:15 pm

Re: "Greek War"

Post by randomnovice » Tue Jan 22, 2019 9:46 pm

Thanks for posting!

Pros:
  • Fun to play
  • Simple controls
  • The music is catchy
  • A challenge to reach wave 10!
Possible suggestions to take it further...
  • Have (or increase) a minimum distance enemies can spawn from your current position
  • A variety of weapons and effects e.g. range, damage, bombs etc.
  • It's more like a "tank" game than a greek war?

BlueThumbDevelopment
Prole
Posts: 7
Joined: Mon Jan 21, 2019 5:36 pm
Contact:

Re: "Greek War"

Post by BlueThumbDevelopment » Tue Jan 22, 2019 10:27 pm

randomnovice wrote:
Tue Jan 22, 2019 9:46 pm
Thanks for posting!

Pros:
  • Fun to play
  • Simple controls
  • The music is catchy
  • A challenge to reach wave 10!
Possible suggestions to take it further...
  • Have (or increase) a minimum distance enemies can spawn from your current position
  • A variety of weapons and effects e.g. range, damage, bombs etc.
  • It's more like a "tank" game than a greek war?
Thanks for the feedback!!
I know the character "models" are only simple and basic and it's a very simple game, but I needed a name.so I went for that. I really appreciate your comment on the game! (Also, I only spent a few days on and off on it)

KayleMaster
Party member
Posts: 203
Joined: Mon Aug 29, 2016 8:51 am

Re: "Greek War"

Post by KayleMaster » Wed Jan 23, 2019 4:17 pm

Make the main guy have a bow and animate it. Look into the library anim8 for animations. Make a death animation for the other guys. Ability to restart game (that's a hard one!).

Xugro
Citizen
Posts: 57
Joined: Wed Sep 29, 2010 8:14 pm

Re: "Greek War"

Post by Xugro » Wed Jan 23, 2019 5:36 pm

It is a fun game. Getting to kill all enemies before they reach you gets really challenging. Some weapon upgrades (e.g. speed, area of effect) would be nice.

There is a bug in level 10*(n+1) for n>=1. The hitpoints for the boss monster do not get reset, but set to 0 (enemies.lua line 139) instead of 1000.

To reduce the size of the game you should convert bossMusci.wav into an OGG-file. This should reduce the file size of the love-file by a factor of ~7.

BlueThumbDevelopment
Prole
Posts: 7
Joined: Mon Jan 21, 2019 5:36 pm
Contact:

Re: "Greek War"

Post by BlueThumbDevelopment » Thu Jan 24, 2019 6:24 pm

KayleMaster wrote:
Wed Jan 23, 2019 4:17 pm
Make the main guy have a bow and animate it. Look into the library anim8 for animations. Make a death animation for the other guys. Ability to restart game (that's a hard one!).
I'll have a look into it! Thanks for the suggestion!
Xugro wrote:
Wed Jan 23, 2019 5:36 pm
It is a fun game. Getting to kill all enemies before they reach you gets really challenging. Some weapon upgrades (e.g. speed, area of effect) would be nice.

There is a bug in level 10*(n+1) for n>=1. The hitpoints for the boss monster do not get reset, but set to 0 (enemies.lua line 139) instead of 1000.

To reduce the size of the game you should convert bossMusci.wav into an OGG-file. This should reduce the file size of the love-file by a factor of ~7.
Thank you! Nice one noticing that bug, I'll have a look and try to fix that. And I'll go and convert that file!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests