Release: Possession - A roguelike where you play as a ghost and possess other monsters!

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Rickton
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Release: Possession - A roguelike where you play as a ghost and possess other monsters!

Post by Rickton » Thu Jul 18, 2019 9:50 pm

Possession, a traditional turn-based roguelike where you play as a ghost trying to make your way to the surface, has been released for Linux, Mac, and Windows!

You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter, and use their strength and abilities as your own. Hop from body to body as you attempt to make it back to the surface.

Features:
  • Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
  • Special themed levels with unique hazards, creatures and layouts. Level creation is more varied than in most roguelikes.
  • Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
  • Quick to pick up and play.
  • Entirely playable with just the keyboard, just the mouse, or a combination of the two.
  • Mod support! Add your own creatures, powers and special levels, or change the ones already there. There's even already a mod available called The Sunken City, though it's mainly intended as an example for others.
  • Choice between ASCII or Graphical mode.
Possession is available to buy on itch.io and Steam. There is a downloadable demo on itch.io as well.

Source code for the engine is available on GitHub and licensed under the MIT license. It won't run; it only has the engine, no content. It's mainly intended to be a reference for modders.

A version of the engine by the name Roguelove is also available, so called because it's a roguelike engine designed to be used with LÖVE! This version of the engine is the recommended one for people who are interested in using the code for their own games, as it will be updated more features than are used in Possession (such as items), and is again offered under the MIT license.

Screenshots:
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Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!

Rickton
Party member
Posts: 123
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Release: Possession - A roguelike where you play as a ghost and possess other monsters!

Post by Rickton » Sun Jul 21, 2019 12:56 am

There's now a demo available on itch.io.
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!

Rickton
Party member
Posts: 123
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Release: Possession - A roguelike where you play as a ghost and possess other monsters!

Post by Rickton » Tue Aug 06, 2019 10:33 pm

Version 1.0.6 (The minimap update) released!

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Interface Changes:
  • There's now a minimap! It can be disabled from the settings page.
  • The stairs up are now colored yellow in ASCII mode, and have an up arrow attached to the tile in graphical mode. The up arrow is drawn on top of whatever else is on the tile, so if something is standing on the stairs it's easier to see them.
  • The default preferences are now set to show creature stats on the sidebar. (This only applies to people who haven't played the game yet)
Gameplay changes:
  • Flying creatures who move over water while on fire now have their fire put out
Code/modding changes:
  • Tilesets can now have separate colors for the ground and the walls in ASCII mode (and the Graveyard has been updated to use this feature to more closely match its appearance in graphical mode)
  • There's now a Map:get_blocking_feature function to check and return a movement-blocking feature in a tile
Bug fixes:
  • Fixed a crash in the credits screen in ASCII mode
Steam version on Linux:
  • Possession now launches using your system's libraries rather than the Steam runtime's. This is to fix an issue where the game was not launching on some systems (notably running Manjaro). If this causes a problem and the game's not able to launch on your system when it could before, please let me know!
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!

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