Possession: Play as a ghost and possess other monsters! (10/3/19: Version 10)

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Rickton
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Possession: Play as a ghost and possess other monsters! (10/3/19: Version 10)

Post by Rickton » Thu Jul 18, 2019 9:50 pm

Possession, a traditional turn-based roguelike where you play as a ghost trying to make your way to the surface, has been released for Linux, Mac, and Windows!

You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter, and use their strength and abilities as your own. Hop from body to body as you attempt to make it back to the surface.

Features:
  • Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
  • Special themed levels with unique hazards, creatures and layouts. Level creation is more varied than in most roguelikes.
  • Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
  • Quick to pick up and play.
  • Entirely playable with just the keyboard, just the mouse, or a combination of the two.
  • Mod support! Add your own creatures, powers and special levels, or change the ones already there. There's even already a mod available called The Sunken City, though it's mainly intended as an example for others.
  • Choice between ASCII or Graphical mode.
Possession is available to buy on itch.io and Steam. There are downloadable demos on both platforms as well.

Source code for the engine is available on GitHub and licensed under the MIT license. It won't run; it only has the engine, no content. It's mainly intended to be a reference for modders.

A version of the engine by the name Roguelove is also available, so called because it's a roguelike engine designed to be used with LÖVE! This version of the engine is the recommended one for people who are interested in using the code for their own games, as it will be updated more features than are used in Possession (such as items), and is again offered under the MIT license.

Screenshots:
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Last edited by Rickton on Wed Oct 30, 2019 10:20 pm, edited 2 times in total.
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!

Rickton
Party member
Posts: 126
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Release: Possession - A roguelike where you play as a ghost and possess other monsters!

Post by Rickton » Sun Jul 21, 2019 12:56 am

There's now a demo available on itch.io.
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!

Rickton
Party member
Posts: 126
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Release: Possession - A roguelike where you play as a ghost and possess other monsters!

Post by Rickton » Tue Aug 06, 2019 10:33 pm

Version 1.0.6 (The minimap update) released!

Image

Interface Changes:
  • There's now a minimap! It can be disabled from the settings page.
  • The stairs up are now colored yellow in ASCII mode, and have an up arrow attached to the tile in graphical mode. The up arrow is drawn on top of whatever else is on the tile, so if something is standing on the stairs it's easier to see them.
  • The default preferences are now set to show creature stats on the sidebar. (This only applies to people who haven't played the game yet)
Gameplay changes:
  • Flying creatures who move over water while on fire now have their fire put out
Code/modding changes:
  • Tilesets can now have separate colors for the ground and the walls in ASCII mode (and the Graveyard has been updated to use this feature to more closely match its appearance in graphical mode)
  • There's now a Map:get_blocking_feature function to check and return a movement-blocking feature in a tile
Bug fixes:
  • Fixed a crash in the credits screen in ASCII mode
Steam version on Linux:
  • Possession now launches using your system's libraries rather than the Steam runtime's. This is to fix an issue where the game was not launching on some systems (notably running Manjaro). If this causes a problem and the game's not able to launch on your system when it could before, please let me know!
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!

Rickton
Party member
Posts: 126
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Possession: Play as a ghost and possess other monsters! (8/14/19: Version 1.0.7)

Post by Rickton » Sun Aug 25, 2019 1:48 pm

Version 1.0.7 (the zoom update) is released, as well as a demo version now being available on steam

Interface Changes:
-You can now zoom in and out. This can be done using the scroll wheel, or by using the - and = keys on top of the keyboard - rebindable from settings, of course! Only applies to the gameplay graphics, not the UI (UI scaling is the next project).


Modding:
-You can now easily add creatures to a special level by returning a levelCreatures table from a mod. Example: levelCreatures={graveyard={'graverobber'}}


Bug fixes:
-Fixed a crash that occurred when using the scroll wheel on the spell selection screen
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!

Rickton
Party member
Posts: 126
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Possession: Play as a ghost and possess other monsters! (10/3/19: Version 10)

Post by Rickton » Wed Oct 30, 2019 10:20 pm

Missed posting this, but versions 1.0.8 and 10 have been released. I'm changing the version numbers to reflect the release number, rather than sticking with semantic versioning (1.X.X), because it didn't make much sense.

Version 1.0.8 Changes:
- You can use the Enter key on the numpad everywhere you can use the main Enter/Return key
- You can now select "it" as your pronoun when starting a new game
- The minimap gets less visible if you mouse over it

Version 10 Changes:
-The UI can now be scaled from the Settings menu. This only affects the in-game UI, not the other menus. I wouldn't recommend using it if you're not on a 4K screen, because it doesn't look very good. Anyone who does have a 4K screen, please let me know how it looks for you, and if I should update the rest of the screens to scale as well.
-If clicking would cause you to move, it now shows an arrow rather than the targeting reticule
-Fixed a crash that could be caused when receiving an achievement without Steam open

If you haven't grabbed Possession yet, it's now a spooky 13% off for Halloween on both Steam and itch.io!

https://weirdfellows.itch.io/possession (until November 4)
https://store.steampowered.com/app/629340/Possession/ (until November 1)

If you do have it and enjoy it, please consider leaving us a review!
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!

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