My friends and I started working on Herman Electro, a Binding of Isaac-inspired puzzle roguelike, in our high school computer science club in 2015. We used LÖVE because we read online that it was "good for tile-based games."
In 2018, we ported the game to C++ to make it easier to move to Steam and implement multiplayer features. We added Lua scripting to the C++ version so we could use scripts from the LÖVE version.
Next week, we're releasing on Steam. The Steam link and trailer is below, as well as a blog post that talks a bit about our dev process before our off-Steam launch last year. Let me know what you think!
https://store.steampowered.com/app/1545 ... n_Electro/
Off-Steam release blog post:
Blog post with some footage from the LÖVE version:
Show off your games, demos and other (playable) creations.
2 posts • Page 1 of 1
Looks really nice!! And I like the story of the struggle of making it
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