DLA-Clusters

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darkfrei
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DLA-Clusters

Post by darkfrei »

Hi all!

Here is my attempt to make a DLA-cluster.

Grid-based, side-to-side connected only. It can be used as some map of caves, all paths are connected together.
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Gunroar:Cannon()
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Re: DLA-Clusters

Post by Gunroar:Cannon() »

Real cool! Is it possible for rooms(like in dungeons) to be added at the ends?
Why can't pirates code in lua? Because they spend to much time at C! :P

-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
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darkfrei
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Re: DLA-Clusters

Post by darkfrei »

Gunroar:Cannon() wrote: Sun Jun 06, 2021 7:19 am Real cool! Is it possible for rooms(like in dungeons) to be added at the ends?
Pretty possible to the ends, just create new particle and set the size of room by connection to the cluster.
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darkfrei
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Re: DLA-Clusters

Post by darkfrei »

Second version: with colors

The color shows the number of added point.
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Gunroar:Cannon()
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Re: DLA-Clusters

Post by Gunroar:Cannon() »

This one looks really "wow". Reminds me of corals.
Why can't pirates code in lua? Because they spend to much time at C! :P

-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
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darkfrei
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Joined: Sat Feb 08, 2020 11:09 pm

Re: DLA-Clusters

Post by darkfrei »

The third version, with round agents source.

Every agent will be spawned on the next degree on the fixed radius, that is on 10 pixels higher than the farthest placed pixel.
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