nono: a game based on no

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darkfrei
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Joined: Sat Feb 08, 2020 11:09 pm

Re: nono: a game based on no

Post by darkfrei »

milon wrote: Tue Jun 22, 2021 7:31 pm Fun game!

Not sure if it's a bug or a feature, but the web implementation does not enforce a unique solution. I just encountered a game where there were 2 possible solutions. I took a screenshot, but somehow the picture didn't actually save. :ehem:
I saw it too, but both of them are correct.
milon
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Joined: Thu Jan 18, 2018 9:14 pm

Re: nono: a game based on no

Post by milon »

darkfrei wrote: Tue Jun 22, 2021 8:06 pm
milon wrote: Tue Jun 22, 2021 7:31 pm Fun game!

Not sure if it's a bug or a feature, but the web implementation does not enforce a unique solution. I just encountered a game where there were 2 possible solutions. I took a screenshot, but somehow the picture didn't actually save. :ehem:
I saw it too, but both of them are correct.
Right, that's what I'm saying: Sometimes there's more than 1 correct solution. That may be a bug or a feature, depending on the author's intent. It wasn't clear to me which case it was, so I was bringing it to the author's attention.
monolifed
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Re: nono: a game based on no

Post by monolifed »

I thought, enforcing a unique solution wouldn't be good. It calculates a random grid, calculates the column and row numbers, then clears the grid. Downside is two different seed values can give you the same puzzle.
milon
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Joined: Thu Jan 18, 2018 9:14 pm

Re: nono: a game based on no

Post by milon »

Okay, feature then. Thanks for clarifying. :)

And I'd expect seed collisions like that would be rare enough to not matter.
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