## Splash Effect - WIP YaaAy

Show off your games, demos and other (playable) creations.
Gunroar:Cannon()
Party member
Posts: 954
Joined: Thu Dec 10, 2020 1:57 am

### Splash Effect - WIP YaaAy

A game about mixing potions made for a jam that I missed the deadline for due to itch.io messing me up.
It's ...uh... VERY incomplete but at least some poeple should try it, right?

https://hmmmgames.itch.io/splash-effect ... biap2GDnPV
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again
knorke
Party member
Posts: 125
Joined: Wed Jul 14, 2010 7:06 pm
Contact:

### Re: Splash Effect - WIP YaaAy

Does not work with Wine:
(other love2d games do work)

Also I can not open the .exe file with zip-software, like is possible with other fused exe files. Is it packed correctly?
marclurr
Prole
Posts: 43
Joined: Fri Apr 22, 2022 9:25 am

### Re: Splash Effect - WIP YaaAy

Took me a bit of fiddling to work out the UI but after that it was really fun. Artwork is really nice as well, you seem to have perfected that style now. I did get this error BTW:

Code: Select all

Error

splash_effect/creature.lua:229: attempt to index field 'effectsn' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'
splash_effect/creature.lua:229: in function 'startNewTurn'
splash_effect/level.lua:1091: in function 'getNextTurn'
splash_effect/level.lua:863: in function '__mousereleased'
toybox/entities/Game.lua:171: in function 'mousereleased'
toybox/LGML.lua:282: in function <toybox/LGML.lua:281>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'

Gunroar:Cannon()
Party member
Posts: 954
Joined: Thu Dec 10, 2020 1:57 am

### Re: Splash Effect - WIP YaaAy

marclurr wrote: Tue Aug 16, 2022 1:32 pmArtwork is really nice as well, you seem to have perfected that style now.
Thank yoot.
I did get this error BTW:

Code: Select all

Error

splash_effect/creature.lua:229: attempt to index field 'effectsn' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'
splash_effect/creature.lua:229: in function 'startNewTurn'
splash_effect/level.lua:1091: in function 'getNextTurn'
splash_effect/level.lua:863: in function '__mousereleased'
toybox/entities/Game.lua:171: in function 'mousereleased'
toybox/LGML.lua:282: in function <toybox/LGML.lua:281>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'

Heheh...yeah it errors sometimes since I was in a rush.
knorke wrote: Tue Aug 16, 2022 10:59 am Does not work with Wine:
(other love2d games do work)

Also I can not open the .exe file with zip-software, like is possible with other fused exe files. Is it packed correctly?
Yeah, sorry for it only being exe, but if you open it as a .7z file you can get the source.

I'll update it a little then try to post the love file here after a while.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again
knorke
Party member
Posts: 125
Joined: Wed Jul 14, 2010 7:06 pm
Contact:

### Re: Splash Effect - WIP YaaAy

I had to rename the file extension to unpack it (strange)
After five attempts or so I did not yet fully understand the gameplay and GUI.
There seems to be a reproducible crash, maybe triggered by drinking the red portion:
splash_effect/data/potions_1.lua:194: attempt to perform arithmetic on field 'max_health' (a nil value)

Traceback

splash_effect/data/potions_1.lua:194: in function 'on_effect'
splash_effect/creature.lua:263: in function 'playEffect'
splash_effect/creature.lua:190: in function 'startNewTurn'
splash_effect/level.lua in function 'getNextTurn'
splash_effect/level.lua:863: in function '__mousereleased'
toybox/entities/Game.lua:171: in function 'mousereleased'
toybox/LGML.lua:282: in function <toybox/LGML.lua:281>
[C]: in function 'xpcall'
https://youtu.be/4Z0bbFWhXME
https://youtu.be/_VM2iZ47MYU

The scribbled art style is interesting. Perhaps only use the "windows wiggle" animation only on active windows or when a player needs attention from player? Might make it easier to learn the gameplay.
Gunroar:Cannon()
Party member
Posts: 954
Joined: Thu Dec 10, 2020 1:57 am

### Re: Splash Effect - WIP YaaAy

Sorry, no time to do a good tutorial (though the question marks when you open the item menu give some instruct ion)

And yes, it has ... a lot of errors. The only reasonable potions are the one of toxicity and burning (throw them one after the other and enemies will catch fire). The rest barely do anything.
knorke wrote: Wed Aug 17, 2022 8:04 pm Perhaps only use the "windows wiggle" animation only on active windows or when a player needs attention from player? Might make it easier to learn the gameplay.
Ah, that's a good suggestion. Thanks, I'll remember this in my next project.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again

### Who is online

Users browsing this forum: No registered users and 8 guests