Splash Effect - WIP YaaAy

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Gunroar:Cannon()
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Splash Effect - WIP YaaAy

Post by Gunroar:Cannon() »

A game about mixing potions made for a jam that I missed the deadline for due to itch.io messing me up.
It's ...uh... VERY incomplete but at least some poeple should try it, right? :joker:

Image

https://hmmmgames.itch.io/splash-effect ... biap2GDnPV
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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knorke
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Re: Splash Effect - WIP YaaAy

Post by knorke »

Does not work with Wine:
0009:err:module:__wine_process_init failed to load L"Z:\\home\\tpmint\\Downloads\\splash\\splash_effect.exe", error c000012f
(other love2d games do work)

Also I can not open the .exe file with zip-software, like is possible with other fused exe files. Is it packed correctly?
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marclurr
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Re: Splash Effect - WIP YaaAy

Post by marclurr »

Took me a bit of fiddling to work out the UI but after that it was really fun. Artwork is really nice as well, you seem to have perfected that style now. I did get this error BTW:

Code: Select all

Error

splash_effect/creature.lua:229: attempt to index field 'effectsn' (a nil value)


Traceback

[love "callbacks.lua"]:228: in function 'handler'
splash_effect/creature.lua:229: in function 'startNewTurn'
splash_effect/level.lua:1091: in function 'getNextTurn'
splash_effect/level.lua:863: in function '__mousereleased'
toybox/entities/Game.lua:171: in function 'mousereleased'
toybox/LGML.lua:282: in function <toybox/LGML.lua:281>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
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Gunroar:Cannon()
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Re: Splash Effect - WIP YaaAy

Post by Gunroar:Cannon() »

marclurr wrote: Tue Aug 16, 2022 1:32 pmArtwork is really nice as well, you seem to have perfected that style now.
:awesome: Thank yoot.
I did get this error BTW:

Code: Select all

Error

splash_effect/creature.lua:229: attempt to index field 'effectsn' (a nil value)


Traceback

[love "callbacks.lua"]:228: in function 'handler'
splash_effect/creature.lua:229: in function 'startNewTurn'
splash_effect/level.lua:1091: in function 'getNextTurn'
splash_effect/level.lua:863: in function '__mousereleased'
toybox/entities/Game.lua:171: in function 'mousereleased'
toybox/LGML.lua:282: in function <toybox/LGML.lua:281>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
Heheh...yeah it errors sometimes since I was in a rush.
knorke wrote: Tue Aug 16, 2022 10:59 am Does not work with Wine:
0009:err:module:__wine_process_init failed to load L"Z:\\home\\tpmint\\Downloads\\splash\\splash_effect.exe", error c000012f
(other love2d games do work)

Also I can not open the .exe file with zip-software, like is possible with other fused exe files. Is it packed correctly?
Yeah, sorry for it only being exe, but if you open it as a .7z file you can get the source.

I'll update it a little then try to post the love file here after a while.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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knorke
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Re: Splash Effect - WIP YaaAy

Post by knorke »

I had to rename the file extension to unpack it (strange)
After five attempts or so I did not yet fully understand the gameplay and GUI.
There seems to be a reproducible crash, maybe triggered by drinking the red portion:
splash_effect/data/potions_1.lua:194: attempt to perform arithmetic on field 'max_health' (a nil value)

Traceback

splash_effect/data/potions_1.lua:194: in function 'on_effect'
splash_effect/creature.lua:263: in function 'playEffect'
splash_effect/creature.lua:190: in function 'startNewTurn'
splash_effect/level.lua:1091: in function 'getNextTurn'
splash_effect/level.lua:863: in function '__mousereleased'
toybox/entities/Game.lua:171: in function 'mousereleased'
toybox/LGML.lua:282: in function <toybox/LGML.lua:281>
[C]: in function 'xpcall'
https://youtu.be/4Z0bbFWhXME
https://youtu.be/_VM2iZ47MYU

The scribbled art style is interesting. Perhaps only use the "windows wiggle" animation only on active windows or when a player needs attention from player? Might make it easier to learn the gameplay.
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Gunroar:Cannon()
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Re: Splash Effect - WIP YaaAy

Post by Gunroar:Cannon() »

Sorry, no time to do a good tutorial (though the question marks when you open the item menu give some instruct ion) :P

And yes, it has ... a lot of errors. The only reasonable potions are the one of toxicity and burning (throw them one after the other and enemies will catch fire). The rest barely do anything.
knorke wrote: Wed Aug 17, 2022 8:04 pm Perhaps only use the "windows wiggle" animation only on active windows or when a player needs attention from player? Might make it easier to learn the gameplay.
Ah, that's a good suggestion. Thanks, I'll remember this in my next project.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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