Scroller

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Nsmurf
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Scroller

Post by Nsmurf » Sun Jul 29, 2012 5:11 am

I am working on a game called "Gravity lab"

The scrolling looks sorta bad right now, any advice on how to make it better?

Feel free to use this engine anywhere you like (With credit), and if you want a non-scrolling version, just contact me.

Link to game:
http://dl.dropbox.com/u/92312532/Gravity%20Lab.love
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vladgalay
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Re: Scroller

Post by vladgalay » Sun Jul 29, 2012 6:28 am

Nsmurf wrote:The scrolling looks sorta bad right now, any advice on how to make it better?
Why do you think it looks bad? I think it's quite good =)
The game itself is interesting, just make more levels and some sort of power-up's or death traps, and game would be totally awesome.
Also: background music is a bit annoying >_<

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Nsmurf
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Re: Scroller

Post by Nsmurf » Sun Jul 29, 2012 4:12 pm

Why do you think it looks bad? I think it's quite good =)
I thought the level looked like a cutout, but if people think it's good, I won't do anything about it.
background music is a bit annoying >_<
The music is just a placeholder until i get something better.
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stripwax
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Re: Scroller

Post by stripwax » Sun Jul 29, 2012 5:39 pm

Nsmurf wrote:
Why do you think it looks bad? I think it's quite good =)
I thought the level looked like a cutout, but if people think it's good, I won't do anything about it.
I think it's fine to have that kind of style for a puzzle game like this - but it probably comes down to what direction you want to take this game. Is it intended to be abstract, set in no fixed place, or is it intended to be realistic, set inside some kind of warehouse, in some kind of city? I quite like that it is abstract!

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Nsmurf
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Re: Scroller

Post by Nsmurf » Sun Jul 29, 2012 6:35 pm

it probably comes down to what direction you want to take this game
As for gameplay, I am intending it to be a puzzle game involving a gravity switching mechanic.
As for the art, One of my friends is making it, so I don't have much control.
Is it intended to be abstract, set in no fixed place, or is it intended to be realistic
It is intended to be in a lab, but not very realistic, more cartoon style.
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Nsmurf
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Re: Scroller

Post by Nsmurf » Tue Jul 31, 2012 8:49 pm

New update, I have the gravity switching done. If you touch the green arrow block then your gravity is up (Dose that make sense? :crazy: )

EDIT:
If you touch the "X" block your gravity is reset.
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Zeliarden
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Re: Scroller

Post by Zeliarden » Tue Jul 31, 2012 10:00 pm

a tips: use dt https://love2d.org/wiki/dt instead of love.timer.sleep(0.005)

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Nsmurf
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Re: Scroller

Post by Nsmurf » Tue Jul 31, 2012 11:43 pm

Thanks for the tip!

Is using love.timer.sleep(0.005) a performance issue?
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Nsmurf
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Re: Scroller

Post by Nsmurf » Wed Aug 01, 2012 2:28 am

Updated, do you like the new background image?

It was intended to be a placeholder, but i kinda like it :)
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Larsii30
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Re: Scroller

Post by Larsii30 » Sun Aug 05, 2012 8:48 am

Nice game, doesn't look as bad as you may think :)

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