LudumDare24 LoveGames + WebPlayer Tips

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SiENcE
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by SiENcE » Mon Aug 27, 2012 11:06 am

As you may know i'm a in LÖVE guy.

But this time i wanted to take something similar. I choose MelonJS. I had no experience in Javascript and MelonJS before. But it's also a very great Game prototyping library!

Now here is my LD24 game: http://www.ludumdare.com/compo/ludum-da ... &uid=10298
Image

have fun.

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by coffee » Mon Aug 27, 2012 11:18 am

Roland_Yonaba wrote:
coffee wrote:
Roland_Yonaba wrote:Since the compo is ended, i'll be making some browsing on LudumDare.com, to see the overall work.
Just wanted to wish good luck, to all Lover's entries.
Strange. For me LD24 clock says that is still left about 14 hours. I will wait some time till certain it really ended.
Err.. That's the Jam clock, isn't it ? I meant the 48hr compo.

There's been a while I've seen you around by the way.
So welcome back ?
AH! I didn't know about the Jam/Compo distinction. I thought were the same thing. But now that I read the rules I got it. Actually makes more sense for me now some practices and certain things. Thank you for the alert Roland.

Shh, thanks(?), but even that way is too loud. My return could not be so great for the mood of some. lol

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Roland_Yonaba » Mon Aug 27, 2012 11:30 am

Err..wait.
SiENcE wrote:I choose MelonJS. I had no experience in Javascript and MelonJS before. But it's also a very great Game prototyping library!
Seriously ? :o

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SiENcE
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by SiENcE » Mon Aug 27, 2012 1:20 pm

Roland_Yonaba wrote:Err..wait.
SiENcE wrote:I choose MelonJS. I had no experience in Javascript and MelonJS before. But it's also a very great Game prototyping library!
Seriously ? :o
Yes. But i'm a professional coder, so imperativ languages are all the same and learning new APIs is my daily work.

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Puzzlem00n » Mon Aug 27, 2012 3:43 pm

ghoulsblade wrote:not in the webplayer yet =)
Oh, we were talking about the webplayer! I get it now. :D

My game was taking too long, so I'm gonna finish it for the Jam instead. It was sort of a disappointing decision to make, but you know, you gotta do what you gotta do.
I LÖVE, therefore I am.

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Patalo » Mon Aug 27, 2012 10:10 pm

Hey I also made something with LÖVE.
That's my first game ever I release, so don't expect too much :D
http://www.ludumdare.com/compo/ludum-da ... &uid=14514
Image
(also it seems that peoples have troubles running it, so I would appreciate if someone can catch something like an good ol' error message)

Well, back to playing (dat first post is a good start point).
Also, we can't see the submission of someone from his profile page?
Current project : 3D fractal explorer DEFract ( viewtopic.php?t=9193)
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Puzzlem00n » Tue Aug 28, 2012 1:02 am

Alright, here she is! I may or may not try and convert it to web, I'm not sure if everything I did is 0.7.0 friendly like you said.

Play Adaption

Image

Patalo wrote:Also, we can't see the submission of someone from his profile page?
Well, no, but we can see them post a link to it, hopefully.


EDIT: Oh, and can someone check to see if I edited the info.plist in the Mac version correctly? Because I'm not entirely sure.
I LÖVE, therefore I am.

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by ghoulsblade » Tue Aug 28, 2012 1:30 am

enhanced-jam-version of gene-rogue up : http://www.ludumdare.com/compo/2012/08/ ... m-version/
Defeat various different enemy types, also roaming the surface world.
Epic boss battle at the End. (sort of)
Also lots of deco and other tweaking =)
Image
Attachments
jam03.png
jam03.png (77.6 KiB) Viewed 1506 times
love-android - gamejams

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by coffee » Tue Aug 28, 2012 5:58 am

Patalo wrote: Also, we can't see the submission of someone from his profile page?
It's a bit ridiculous but I had same problem. We need to check if he posted in blog (and a lot of them didn't) the submission link or search in compo entries for his name (and that works nicely).

BTW welcome back. I liked your game but using Function keys makes it a bit (well a lot for me) unplayable since by default OSX users usually have to press two keys (fn+...). So either I need to do a bit of finger effort to transform or just focus avoid the obstacles without hesitation. 1,2,3 keys more universal and advisable maybe?

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Patalo » Tue Aug 28, 2012 6:13 am

Oh. Hi coffee :) I didn't knew that about osx layout. Well numbers aren't accessible on azerty keyboards either. I will make it allow both. Thanks for the feedback!
(off topic, I broke my old computer, got a new one, and LD48 motivated me to reinstall dev environment. I will be back on DEFract soon!)
Current project : 3D fractal explorer DEFract ( viewtopic.php?t=9193)
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_

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