Fall-Winter Demo

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kesac
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Fall-Winter Demo

Post by kesac »

Fall-Winter Demo 2012
This is a small technical demo I put together showcasing some basic features you would find in a tile-based rpg/adventure game.
PCNlE.png
PCNlE.png (41.59 KiB) Viewed 395 times
q5FFk.png
q5FFk.png (42.87 KiB) Viewed 395 times
This demo showcases:
  • Basic movement and collision in a tile-based world
  • Transitioning between multiple maps
  • Basic camera movement
  • RPG-like textbox
The demo uses: If you have any questions or suggestions, just let me know. I didn't know what to name the demo so I just settled to use the season(s) and year I was planning to release it. Hope you find it useful.
Attachments
FallWinterDemo2012-Floor.love
This version will fix any line-flickering issues you may have. It is the same as the first version except everything is drawn using whole number coordinates only.
(310.21 KiB) Downloaded 281 times
FallWinterDemo2012-SpriteBatch.love
Same as first version but with sprite batch enabled.
(310.12 KiB) Downloaded 226 times
FallWinterDemo2012.love
For LÖVE 0.8.0. Untested on lower versions. You may experience line-flickering, see the latest version above instead.
(310.11 KiB) Downloaded 266 times
Last edited by kesac on Sun Nov 25, 2012 6:53 am, edited 3 times in total.
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josefnpat
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Re: Fall-Winter Demo

Post by josefnpat »

This is really nice!

I remember playing Child of Winter and liking the world system a lot!

There is one issue with the graphics on my machine, but otherwise it's very clean!
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kikito
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Re: Fall-Winter Demo

Post by kikito »

Very well done, it feels very polished for a demo.

My only very minor grip is that diagonal movement is way too fast, probably because you are simply adding vertical and horizontal movement. Other than that, it looks very nice.
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Nixola
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Re: Fall-Winter Demo

Post by Nixola »

josefnpat wrote:There is one issue with the graphics on my machine, but otherwise it's very clean!
I've got the same problem too, those fancy lines flicker and it's quite annoying, but I like everything else!
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Tesselode
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Re: Fall-Winter Demo

Post by Tesselode »

I have the line flickering problem. Other than that, like everyone else said, looks good!
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Roland_Yonaba
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Re: Fall-Winter Demo

Post by Roland_Yonaba »

That is absolutely gorgeous.
I haven't looked at the code yet, (and I will, soon) since i am wondering to see how you implemented some specific features.
Anyway, great work.
I also experienced the flickering issue with the graphics. But, besides that, everything went well.
Should we expect another demo fall-winter demo by 2013 ? :awesome:
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Re: Fall-Winter Demo

Post by kesac »

Thank you for all your feedback. Here is a version with sprite batch enabled in ATL. Movement is not as smooth on my machine this way, but it may help with with all the line flickering.
kikito wrote:My only very minor grip is that diagonal movement is way too fast, probably because you are simply adding vertical and horizontal movement.
Ah, that's what it is. I kept thinking it was just my imagination that I was moving faster diagonally. Thanks
Roland_Yonaba wrote:Should we expect another demo fall-winter demo by 2013 ? :awesome:
Hopefully not a demo, but a full game by that time : )
Attachments
FallWinterDemo2012-SpriteBatch.love
Same as first version except with sprite batch enabled.
(310.12 KiB) Downloaded 197 times
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Roland_Yonaba
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Re: Fall-Winter Demo

Post by Roland_Yonaba »

Just tried that new package (with spritebatches turned on).
I still have the same issue with graphics (attachment).
But yes, the demo still looks awesome :awesome:
Attachments
Untitled 2.jpg
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Larsii30
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Re: Fall-Winter Demo

Post by Larsii30 »

Looks pretty good!
I didn't have any problems with the first version. But with the spritebatches it's like a stopmotion movie o.o
Can't wait to play the full game.
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rokit boy
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Re: Fall-Winter Demo

Post by rokit boy »

love to see more, also are you all running this on some hp? the spritebatch is fine.
u wot m8
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